Exemplo n.º 1
0
        static bool OnToggle(UnityModManager.ModEntry modEntry, bool value)
        {
            Main.modEntry = modEntry;
            if (enabled == value)
            {
                return(true);
            }
            enabled = value;

            if (enabled)
            {
                harmonyInstance = HarmonyInstance.Create(modEntry.Info.Id);
                harmonyInstance.PatchAll(Assembly.GetExecutingAssembly());
                if (gravityMod == null)
                {
                    gravityMod = ModMenu.Instance.gameObject.AddComponent <GravityMod>();
                }
            }
            else
            {
                harmonyInstance.UnpatchAll(harmonyInstance.Id);
                gravityMod = null;
                UnityEngine.Object.Destroy(ModMenu.Instance.gameObject.GetComponent <GravityMod>());
            }
            return(true);
        }
Exemplo n.º 2
0
        static bool Load(UnityModManager.ModEntry modEntry)
        {
            Main.modEntry      = modEntry;
            settings           = UnityModManager.ModSettings.Load <Settings>(modEntry);
            gravityMod         = ModMenu.Instance.gameObject.AddComponent <GravityMod>();
            modEntry.OnSaveGUI = OnSaveGUI;
            modEntry.OnToggle  = OnToggle;

            return(true);
        }