Exemplo n.º 1
0
        public override IResource create(ResourceManager mgr)
        {
            SkyBox        m       = new SkyBox();
            JsonObject    cubemap = descriptor["cubemap"];
            List <String> faces   = new List <string>();

            faces.Add(Path.Combine(path, (string)cubemap["+x"]));
            faces.Add(Path.Combine(path, (string)cubemap["-x"]));
            faces.Add(Path.Combine(path, (string)cubemap["+y"]));
            faces.Add(Path.Combine(path, (string)cubemap["-y"]));
            faces.Add(Path.Combine(path, (string)cubemap["+z"]));
            faces.Add(Path.Combine(path, (string)cubemap["-z"]));

            CubemapTextureDescriptor td  = new CubemapTextureDescriptor(faces);
            CubemapTexture           tex = mgr.getResource(td) as CubemapTexture;

            if (tex == null)
            {
                return(null);
            }

            m.mesh.material             = new Material(name);
            m.mesh.material.myFeatures |= Material.Feature.Skybox;
            m.mesh.material.myTextures[(int)Material.TextureId.Skybox] = new TextureAttribute("skybox", tex);

            return(m);
        }
Exemplo n.º 2
0
        public override void updateRenderState(Material m, RenderState rs)
        {
            CubemapTexture cubemap = m.myTextures[(int)Material.TextureId.Skybox].value() as CubemapTexture;

            rs.setTexture((int)cubemap.id(), 0, TextureTarget.TextureCubeMap);
            rs.setUniform(new UniformData(20, Uniform.UniformType.Int, 0));             // we know this location from the shader
            rs.setVertexBuffer(SkyBox.theVbo.id, 0, 0, V3.stride);
            rs.setIndexBuffer(SkyBox.theIbo.id);
        }
Exemplo n.º 3
0
        public override IResource create(ResourceManager mgr)
        {
            CubemapTexture t = new CubemapTexture(myFaces, myFlip);

            if (t.isValid == false)
            {
                return(null);
            }

            if (myObjName != "")
            {
                t.setName(myObjName);
            }

            return(t);
        }