Exemplo n.º 1
0
        public void RenderCircle(Vector3 position, float radius, uint col)
        {
            const int   Reso     = 36;
            const float MaxDeg   = 360f;
            const float DegToRad = 0.0174533f;
            const float Ang      = DegToRad * MaxDeg / Reso;

            var dir  = Vector3.Normalize(position - camera.Position);
            var up   = Vector3.Normalize(dir.GetPerpVec());
            var axis = Vector3.Cross(dir, up);
            var c    = new VertexTypePC[Reso];

            for (var i = 0; i < Reso; i++)
            {
                var rDir = Quaternion.RotationAxis(dir, i * Ang).Multiply(axis);
                c[i].Position = position + (rDir * radius);
                c[i].Colour   = col;
            }

            for (var i = 0; i < c.Length; i++)
            {
                LineVerts.Add(c[i]);
                LineVerts.Add(c[(i + 1) % c.Length]);
            }
        }
Exemplo n.º 2
0
        public void RenderCubeLines(Vector3 p1, Vector3 p2, Vector3 a2, Vector3 a3, uint col)
        {
            VertexTypePC v = new VertexTypePC();

            v.Colour = col;
            var c1 = p1 - a2 - a3;
            var c2 = p1 - a2 + a3;
            var c3 = p1 + a2 + a3;
            var c4 = p1 + a2 - a3;
            var c5 = p2 - a2 - a3;
            var c6 = p2 - a2 + a3;
            var c7 = p2 + a2 + a3;
            var c8 = p2 + a2 - a3;

            v.Position = c1; LineVerts.Add(v);
            v.Position = c2; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c3; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c4; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c1; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c5; LineVerts.Add(v);
            v.Position = c2; LineVerts.Add(v);
            v.Position = c6; LineVerts.Add(v);
            v.Position = c3; LineVerts.Add(v);
            v.Position = c7; LineVerts.Add(v);
            v.Position = c4; LineVerts.Add(v);
            v.Position = c8; LineVerts.Add(v);
            v.Position = c5; LineVerts.Add(v);
            v.Position = c6; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c7; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c8; LineVerts.Add(v); LineVerts.Add(v);
            v.Position = c5; LineVerts.Add(v);
        }
Exemplo n.º 3
0
        public void RenderArrowLines3D(Vector3 pos, Vector3 dir, Vector3 up, Quaternion ori, float len, float rad, uint colour)
        {
            Vector3 ax = Vector3.Cross(dir, up);
            Vector3 sx = ax * rad;
            Vector3 sy = up * rad;
            Vector3 sz = dir * len;

            VertexTypePC[] c  = new VertexTypePC[8];
            Vector3        d0 = -sx - sy;
            Vector3        d1 = -sx + sy;
            Vector3        d2 = +sx - sy;
            Vector3        d3 = +sx + sy;

            c[0].Position = d0;
            c[1].Position = d1;
            c[2].Position = d2;
            c[3].Position = d3;
            c[4].Position = d0 + sz;
            c[5].Position = d1 + sz;
            c[6].Position = d2 + sz;
            c[7].Position = d3 + sz;
            for (int i = 0; i < 8; i++)
            {
                c[i].Colour   = colour;
                c[i].Position = pos + ori.Multiply(c[i].Position);
            }

            LineVerts.Add(c[0]);
            LineVerts.Add(c[1]);
            LineVerts.Add(c[1]);
            LineVerts.Add(c[3]);
            LineVerts.Add(c[3]);
            LineVerts.Add(c[2]);
            LineVerts.Add(c[2]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[7]);
            LineVerts.Add(c[7]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[1]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[2]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[3]);
            LineVerts.Add(c[7]);

            c[0].Position  = pos + ori.Multiply(dir * (len + rad * 5.0f));
            c[4].Position += ori.Multiply(d0);
            c[5].Position += ori.Multiply(d1);
            c[6].Position += ori.Multiply(d2);
            c[7].Position += ori.Multiply(d3);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[7]);
            LineVerts.Add(c[7]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[4]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[5]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[6]);
            LineVerts.Add(c[0]);
            LineVerts.Add(c[7]);
        }