private void EnemySpecialSkill() { int randomValue = random.Next(Enemy.SpecjalneAtaki.Count); if (Enemy.GetMP() >= Enemy.SpecjalneAtaki.ElementAt(randomValue).GetManaCost()) { if (Enemy.SpecjalneAtaki.ElementAt(randomValue).GetType() == typeof(AtkLeczenie)) { Enemy.SetHP(Enemy.GetHP() + Enemy.SpecjalneAtaki.ElementAt(randomValue).GetValue()); Sound.PlaySound(Sound.Sound_enemyhealingspell); if (Enemy.GetHP() > Enemy.GetMaxHP()) { Enemy.SetHP(Enemy.GetMaxHP()); } } else { Player.SetHP(Player.GetHP() - (Enemy.SpecjalneAtaki.ElementAt(randomValue).GetValue() * EnemyDmgMultiplier) / PlayerDefMultiplier); Sound.PlaySound(Sound.Sound_enemyattackspell); } Enemy.SetMP(Enemy.GetMP() - Enemy.SpecjalneAtaki.ElementAt(randomValue).GetManaCost()); if (Enemy.GetMP() <= 0) { Enemy.SetMP(0); } if (Player.GetHP() <= 0) { Player.SetHP(0); Player.SetMP(0); playerWin = false; inCombat = false; if (CombatSoundPlayer.settings.volume > 0) { timer2.Start(); } if (Sound.SongPlayer.settings.volume < 100) { timer1.Start(); } this.Close(); } PlayerDmgMultiplier = 1; PlayerDefMultiplier = 1; EnemyDmgMultiplier = 1; EnemyDefMultiplier = 1; playerTurn = true; AttackBtn.Enabled = true; SpecialSkillBtn.Enabled = true; BlockBtn.Enabled = true; ItemsBtn.Enabled = true; UpdateStats(); } }
private void AttackBtn_Click(object sender, EventArgs e) { if (playerTurn) { Enemy.SetHP(Enemy.GetHP() - (Player.GetObrazenia() * PlayerDmgMultiplier) / EnemyDefMultiplier); Sound.PlaySound(Sound.Sound_playerbasicattack); if (Enemy.GetHP() <= 0) { Enemy.SetHP(0); Enemy.SetMP(0); Enemy.setIsAlive(false); playerWin = true; inCombat = false; Player.DodajEXP(Enemy.getNagrodaExp()); Player.DodajGold(Enemy.getNagrodaGold()); foreach (Quest quest in Player.quests) { if (quest.getStatus() == QuestStatus.Active) { if (quest.GetType() == typeof(QuestKillEnemy)) { QuestKillEnemy _quest = quest as QuestKillEnemy; if (_quest.GetQuestEnemyID() == Enemy.getId()) { _quest.IncrementCounter(); _quest.CheckCompletion(); } } } } Enemy = null; if (CombatSoundPlayer.settings.volume > 0) { timer2.Start(); } if (Sound.SongPlayer.settings.volume < 100) { timer1.Start(); } this.Close(); } } PlayerDmgMultiplier = 1; PlayerDefMultiplier = 1; EnemyDmgMultiplier = 1; EnemyDefMultiplier = 1; playerTurn = false; AttackBtn.Enabled = false; SpecialSkillBtn.Enabled = false; BlockBtn.Enabled = false; ItemsBtn.Enabled = false; UpdateStats(); Delay.Start(); }