Exemplo n.º 1
0
        /// <summary>
        /// Function to draw an unfilled rectangle.
        /// </summary>
        private void DrawUnfilled()
        {
            TransformVertices();

            for (int i = 0; i < _corners.Length; i++)
            {
                _corners[i].X = (float)System.Math.Ceiling(_corners[i].X);
                _corners[i].Y = (float)System.Math.Ceiling(_corners[i].Y) + 1;
            }

            // Set global line state.
            _line.AlphaTestValues = AlphaTestValues;
            _line.Texture         = Texture;
            _line.LineThickness   = LineThickness;
            _line.CullingMode     = CullingMode;
            _line.Depth           = Depth;
            _line.Blending        = Blending;
            _line.DepthStencil    = DepthStencil;
            _line.TextureSampler  = TextureSampler;

            _line.TextureStart = TextureRegion.Location;
            _line.TextureEnd   = new Vector2(TextureRegion.Right, TextureRegion.Top);
            _line.StartColor   = _colors[0];
            _line.EndColor     = _colors[1];
            _line.StartPoint   = new Vector2(_corners[0].X, _corners[0].Y);
            _line.EndPoint     = new Vector2(_corners[1].X + 1.0f, _corners[1].Y);
            _line.Draw();

            _line.TextureStart = new Vector2(TextureRegion.Right, TextureRegion.Top);
            _line.TextureEnd   = new Vector2(TextureRegion.Right, TextureRegion.Bottom);
            _line.StartColor   = _colors[1];
            _line.EndColor     = _colors[3];
            _line.StartPoint   = new Vector2(_corners[1].X + 1, _corners[1].Y);
            _line.EndPoint     = new Vector2(_corners[2].X + 1, _corners[2].Y);
            _line.Draw();

            _line.TextureStart = new Vector2(TextureRegion.Right, TextureRegion.Bottom);
            _line.TextureEnd   = new Vector2(TextureRegion.Left, TextureRegion.Bottom);
            _line.StartColor   = _colors[3];
            _line.EndColor     = _colors[2];
            _line.StartPoint   = new Vector2(_corners[2].X, _corners[2].Y);
            _line.EndPoint     = new Vector2(_corners[3].X + 1.0f, _corners[3].Y);
            _line.Draw();

            _line.TextureStart = new Vector2(TextureRegion.Left, TextureRegion.Bottom);
            _line.TextureEnd   = new Vector2(TextureRegion.Left, TextureRegion.Top);
            _line.StartColor   = _colors[2];
            _line.EndColor     = _colors[0];
            _line.StartPoint   = new Vector2(_corners[3].X + 1.0f, _corners[3].Y);
            _line.EndPoint     = new Vector2(_corners[0].X + 1.0f, _corners[0].Y);
            _line.Draw();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Function to draw the object.
        /// </summary>
        public override void Draw()
        {
            if (IsFilled)
            {
                if (NeedsTextureUpdate)
                {
                    UpdateTextureCoordinates();
                    NeedsTextureUpdate = false;
                }

                UpdateVertices();

                AddToRenderQueue();
                return;
            }

            UpdateVertices();

            // Set global line state.
            _line.AlphaTestValues = AlphaTestValues;
            _line.Texture         = Texture;
            _line.CullingMode     = CullingMode;
            _line.Depth           = Depth;

            _line.TextureStart = _points[0].TextureCoordinate;
            _line.TextureEnd   = _points[1].TextureCoordinate;
            _line.StartColor   = _points[0].Color;
            _line.EndColor     = _points[1].Color;
            _line.StartPoint   = new Vector2(Vertices[0].Position.X, Vertices[0].Position.Y);
            _line.EndPoint     = new Vector2(Vertices[1].Position.X, Vertices[1].Position.Y);
            _line.Draw();

            _line.TextureStart = _points[1].TextureCoordinate;
            _line.TextureEnd   = _points[2].TextureCoordinate;
            _line.StartColor   = _points[1].Color;
            _line.EndColor     = _points[2].Color;
            _line.StartPoint   = new Vector2(Vertices[1].Position.X, Vertices[1].Position.Y);
            _line.EndPoint     = new Vector2(Vertices[2].Position.X, Vertices[2].Position.Y);
            _line.Draw();

            _line.TextureStart = _points[2].TextureCoordinate;
            _line.TextureEnd   = _points[0].TextureCoordinate;
            _line.StartColor   = _points[2].Color;
            _line.EndColor     = _points[0].Color;
            _line.StartPoint   = (Vector2)Vertices[2].Position;
            _line.EndPoint     = (Vector2)Vertices[0].Position;
            _line.Draw();
        }
Exemplo n.º 3
0
        /// <summary>
        /// Function to draw the ellipse.
        /// </summary>
        public override void Draw()
        {
            // Draw unfilled with a line object.
            if (NeedsVertexUpdate)
            {
                UpdateVertices();
                NeedsVertexUpdate = false;
            }

            if (_isFilled)
            {
                AddToRenderQueue();
                return;
            }

            _line.Blending       = Blending;
            _line.DepthStencil   = DepthStencil;
            _line.TextureSampler = TextureSampler;

            for (int i = 0; i < _points.Length; i++)
            {
                int endPointIndex = i + 1;

                if (endPointIndex >= _points.Length)
                {
                    endPointIndex = 0;
                }

                Vector2 start = TransformUnfilled(ref _points[i]);
                Vector2 end   = TransformUnfilled(ref _points[endPointIndex]);

                Vector2 uvStart = Vector2.Zero;
                Vector2 uvEnd   = Vector2.Zero;

                if (Texture != null)
                {
                    UpdateUnfilledTextureCoordinates(i, endPointIndex, out uvStart, out uvEnd);
                }

                _line.TextureStart = uvStart;
                _line.TextureEnd   = uvEnd;

                _line.StartColor = _colors[i];
                _line.EndColor   = _colors[endPointIndex];
                _line.StartPoint = start;
                _line.EndPoint   = end;
                _line.Depth      = Depth;

                _line.Draw();
            }

            NeedsTextureUpdate = false;
        }
Exemplo n.º 4
0
 /// <summary>
 /// Function to draw a line to the current target.
 /// </summary>
 /// <param name="startPosition">Starting position.</param>
 /// <param name="endPosition">Ending position.</param>
 /// <param name="color">Color of the line.</param>
 /// <param name="thickness">Thickness of the line.</param>
 /// <param name="texture">Texture to apply to the line.</param>
 /// <param name="textureStart">Starting point on the texture.</param>
 /// <param name="textureEnd">Ending point on the texture.</param>
 public void DrawLine(Vector2 startPosition, Vector2 endPosition, GorgonColor color, Vector2 thickness, GorgonTexture2D texture, Vector2 textureStart, Vector2 textureEnd)
 {
     SetStates(_line);
     _line.StartPoint    = startPosition;
     _line.EndPoint      = endPosition;
     _line.Color         = color;
     _line.LineThickness = thickness;
     _line.Texture       = texture;
     _line.TextureStart  = textureStart;
     _line.TextureEnd    = textureEnd;
     _line.Draw();
 }