Exemplo n.º 1
0
 /// <summary>
 /// Read and update the window with most recent build configuration values.
 /// </summary>
 void ReadFromBuildConfiguration()
 {
     _isInstant               = PlayInstantBuildConfiguration.IsInstantBuildType();
     _instantUrl              = PlayInstantBuildConfiguration.InstantUrl;
     _scenesInBuild           = GetScenesInBuildAsString(PlayInstantBuildConfiguration.ScenesInBuild);
     _assetBundleManifestPath = PlayInstantBuildConfiguration.AssetBundleManifestPath;
 }
        /// <summary>
        /// Displays an error dialog if there is an issue that would prevent a build from succeeding.
        /// </summary>
        /// <returns>True if all prerequisites are met, or false if one failed.</returns>
        public static bool CheckBuildPrerequisites()
        {
            if (!Directory.Exists(AndroidSdkManager.AndroidSdkRoot))
            {
                DisplayBuildError(
                    "Failed to locate the Android SDK. Check Preferences -> External Tools to set the path.");
                return(false);
            }

            try
            {
                var ignored = JavaUtilities.JavaBinaryPath;
            }
            catch (JavaUtilities.ToolNotFoundException)
            {
                DisplayBuildError(
                    "Failed to locate the Java JDK. Check Preferences -> External Tools to set the path.");
                return(false);
            }

            if (!PlayInstantBuildConfiguration.IsInstantBuildType())
            {
                Debug.LogError("Build halted since selected build type is \"Installed\"");
                var message = string.Format(
                    "The currently selected Android build type is \"Installed\".\n\n" +
                    "Click \"{0}\" to open the \"{1}\" window where the build type can be changed to \"Instant\".",
                    WindowUtils.OkButtonText, BuildSettingsWindow.WindowTitle);
                if (DisplayBuildErrorDialog(message))
                {
                    BuildSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var failedPolicies = new List <string>(PlayInstantSettingPolicy.GetRequiredPolicies()
                                                   .Where(policy => !policy.IsCorrectState())
                                                   .Select(policy => policy.Name));

            if (failedPolicies.Count > 0)
            {
                Debug.LogErrorFormat("Build halted due to incompatible settings: {0}",
                                     string.Join(", ", failedPolicies.ToArray()));
                var message = string.Format(
                    "{0}\n\nClick \"{1}\" to open the settings window and make required changes.",
                    string.Join("\n\n", failedPolicies.ToArray()), WindowUtils.OkButtonText);
                if (DisplayBuildErrorDialog(message))
                {
                    PlayerSettingsWindow.ShowWindow();
                }

                return(false);
            }

            return(true);
        }
Exemplo n.º 3
0
        private bool IsAnyFieldChanged()
        {
            if (_isInstant)
            {
                return(!PlayInstantBuildConfiguration.IsInstantBuildType() ||
                       _instantUrl != PlayInstantBuildConfiguration.InstantUrl ||
                       _scenesInBuild != GetScenesInBuildAsString(PlayInstantBuildConfiguration.ScenesInBuild) ||
                       _assetBundleManifestPath != PlayInstantBuildConfiguration.AssetBundleManifestPath);
            }

            // If changing the build type to "Installed", then we don't care about the other fields
            return(PlayInstantBuildConfiguration.IsInstantBuildType());
        }
        private static bool Build(BuildPlayerOptions buildPlayerOptions)
        {
            if (!PlayInstantBuildConfiguration.IsInstantBuildType())
            {
                Debug.LogError("Build halted since selected build type is \"Installed\"");
                var message = string.Format(
                    "The currently selected Android build type is \"Installed\".\n\n" +
                    "Click \"OK\" to open the \"{0}\" window where the build type can be changed to \"Instant\".",
                    BuildSettingsWindow.WindowTitle);
                if (DisplayBuildErrorDialog(message))
                {
                    BuildSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var failedPolicies = new List <string>(PlayInstantSettingPolicy.GetRequiredPolicies()
                                                   .Where(policy => !policy.IsCorrectState())
                                                   .Select(policy => policy.Name));

            if (failedPolicies.Count > 0)
            {
                Debug.LogErrorFormat("Build halted due to incompatible settings: {0}",
                                     string.Join(", ", failedPolicies.ToArray()));
                var message = string.Format(
                    "{0}\n\nClick \"OK\" to open the settings window and make required changes.",
                    string.Join("\n\n", failedPolicies.ToArray()));
                if (DisplayBuildErrorDialog(message))
                {
                    PlayerSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

#if UNITY_2018_1_OR_NEWER
            switch (buildReport.summary.result)
            {
            case BuildResult.Cancelled:
                Debug.Log("Build cancelled");
                return(false);

            case BuildResult.Succeeded:
                // BuildPlayer can fail and still return BuildResult.Succeeded so detect by checking totalErrors.
                if (buildReport.summary.totalErrors > 0)
                {
                    // No need to display a message since Unity will already have done this.
                    return(false);
                }

                // Actual success.
                return(true);

            case BuildResult.Failed:
                LogError(string.Format("Build failed with {0} error(s)", buildReport.summary.totalErrors));
                return(false);

            default:
                LogError("Build failed with unknown error");
                return(false);
            }
#else
            if (string.IsNullOrEmpty(buildReport))
            {
                return(true);
            }

            // Check for intended build cancellation.
            if (buildReport == "Building Player was cancelled")
            {
                Debug.Log(buildReport);
            }
            else
            {
                LogError(buildReport);
            }

            return(false);
#endif
        }