NegativeSize() static private method

static private NegativeSize ( ) : InvalidProtocolBufferException
return InvalidProtocolBufferException
Exemplo n.º 1
0
        /// <summary>
        /// Sets currentLimit to (current position) + byteLimit. This is called
        /// when descending into a length-delimited embedded message. The previous
        /// limit is returned.
        /// </summary>
        /// <returns>The old limit.</returns>
        internal int PushLimit(int byteLimit)
        {
            if (byteLimit < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }
            byteLimit += totalBytesRetired + bufferPos;
            int oldLimit = currentLimit;

            if (byteLimit > oldLimit)
            {
                throw InvalidProtocolBufferException.TruncatedMessage();
            }
            currentLimit = byteLimit;

            RecomputeBufferSizeAfterLimit();

            return(oldLimit);
        }
        /// <summary>
        /// Sets currentLimit to (current position) + byteLimit. This is called
        /// when descending into a length-delimited embedded message. The previous
        /// limit is returned.
        /// </summary>
        /// <returns>The old limit.</returns>
        public static int PushLimit(ref ParserInternalState state, int byteLimit)
        {
            if (byteLimit < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }
            byteLimit += state.totalBytesRetired + state.bufferPos;
            int oldLimit = state.currentLimit;

            if (byteLimit > oldLimit)
            {
                throw InvalidProtocolBufferException.TruncatedMessage();
            }
            state.currentLimit = byteLimit;

            RecomputeBufferSizeAfterLimit(ref state);

            return(oldLimit);
        }
Exemplo n.º 3
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        /// <summary>
        /// Reads and discards <paramref name="size"/> bytes.
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">the end of the stream
        /// or the current limit was reached</exception>
        public static void SkipRawBytes(ref ReadOnlySpan <byte> buffer, ref ParserInternalState state, int size)
        {
            if (size < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }

            if (state.totalBytesRetired + state.bufferPos + size > state.currentLimit)
            {
                // Read to the end of the stream anyway.
                SkipRawBytes(ref buffer, ref state, state.currentLimit - state.totalBytesRetired - state.bufferPos);
                // Then fail.
                throw InvalidProtocolBufferException.TruncatedMessage();
            }

            if (size <= state.bufferSize - state.bufferPos)
            {
                // We have all the bytes we need already.
                state.bufferPos += size;
            }
            else
            {
                // Skipping more bytes than are in the buffer.  First skip what we have.
                int pos = state.bufferSize - state.bufferPos;
                state.bufferPos = state.bufferSize;

                // TODO: If our segmented buffer is backed by a Stream that is seekable, we could skip the bytes more efficiently
                // by simply updating stream's Position property. This used to be supported in the past, but the support was dropped
                // because it would make the segmentedBufferHelper more complex. Support can be reintroduced if needed.
                state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);

                while (size - pos > state.bufferSize)
                {
                    pos            += state.bufferSize;
                    state.bufferPos = state.bufferSize;
                    state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
                }

                state.bufferPos = size - pos;
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Reads a fixed size of bytes from the input.
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">
        /// the end of the stream or the current limit was reached
        /// </exception>
        internal byte[] ReadRawBytes(int size)
        {
            if (size < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }

            if (totalBytesRetired + bufferPos + size > currentLimit)
            {
                // Read to the end of the stream (up to the current limit) anyway.
                SkipRawBytes(currentLimit - totalBytesRetired - bufferPos);
                // Then fail.
                throw InvalidProtocolBufferException.TruncatedMessage();
            }

            if (size <= bufferSize - bufferPos)
            {
                // We have all the bytes we need already.
                byte[] bytes = new byte[size];
                ByteArray.Copy(buffer, bufferPos, bytes, 0, size);
                bufferPos += size;
                return(bytes);
            }
            else if (size < buffer.Length)
            {
                // Reading more bytes than are in the buffer, but not an excessive number
                // of bytes.  We can safely allocate the resulting array ahead of time.

                // First copy what we have.
                byte[] bytes = new byte[size];
                int    pos   = bufferSize - bufferPos;
                ByteArray.Copy(buffer, bufferPos, bytes, 0, pos);
                bufferPos = bufferSize;

                // We want to use RefillBuffer() and then copy from the buffer into our
                // byte array rather than reading directly into our byte array because
                // the input may be unbuffered.
                RefillBuffer(true);

                while (size - pos > bufferSize)
                {
                    Buffer.BlockCopy(buffer, 0, bytes, pos, bufferSize);
                    pos      += bufferSize;
                    bufferPos = bufferSize;
                    RefillBuffer(true);
                }

                ByteArray.Copy(buffer, 0, bytes, pos, size - pos);
                bufferPos = size - pos;

                return(bytes);
            }
            else
            {
                // The size is very large.  For security reasons, we can't allocate the
                // entire byte array yet.  The size comes directly from the input, so a
                // maliciously-crafted message could provide a bogus very large size in
                // order to trick the app into allocating a lot of memory.  We avoid this
                // by allocating and reading only a small chunk at a time, so that the
                // malicious message must actually *be* extremely large to cause
                // problems.  Meanwhile, we limit the allowed size of a message elsewhere.

                // Remember the buffer markers since we'll have to copy the bytes out of
                // it later.
                int originalBufferPos  = bufferPos;
                int originalBufferSize = bufferSize;

                // Mark the current buffer consumed.
                totalBytesRetired += bufferSize;
                bufferPos          = 0;
                bufferSize         = 0;

                // Read all the rest of the bytes we need.
                int           sizeLeft = size - (originalBufferSize - originalBufferPos);
                List <byte[]> chunks   = new List <byte[]>();

                while (sizeLeft > 0)
                {
                    byte[] chunk = new byte[Math.Min(sizeLeft, buffer.Length)];
                    int    pos   = 0;
                    while (pos < chunk.Length)
                    {
                        int n = (input == null) ? -1 : input.Read(chunk, pos, chunk.Length - pos);
                        if (n <= 0)
                        {
                            throw InvalidProtocolBufferException.TruncatedMessage();
                        }
                        totalBytesRetired += n;
                        pos += n;
                    }
                    sizeLeft -= chunk.Length;
                    chunks.Add(chunk);
                }

                // OK, got everything.  Now concatenate it all into one buffer.
                byte[] bytes = new byte[size];

                // Start by copying the leftover bytes from this.buffer.
                int newPos = originalBufferSize - originalBufferPos;
                ByteArray.Copy(buffer, originalBufferPos, bytes, 0, newPos);

                // And now all the chunks.
                foreach (byte[] chunk in chunks)
                {
                    Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
                    newPos += chunk.Length;
                }

                // Done.
                return(bytes);
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Reads a fixed size of bytes from the input.
        /// </summary>
        /// <exception cref="InvalidProtocolBufferException">
        /// the end of the stream or the current limit was reached
        /// </exception>
        public static byte[] ReadRawBytes(ref ReadOnlySpan <byte> buffer, ref ParserInternalState state, int size)
        {
            if (size < 0)
            {
                throw InvalidProtocolBufferException.NegativeSize();
            }

            if (state.totalBytesRetired + state.bufferPos + size > state.currentLimit)
            {
                // Read to the end of the stream (up to the current limit) anyway.
                SkipRawBytes(ref buffer, ref state, state.currentLimit - state.totalBytesRetired - state.bufferPos);
                // Then fail.
                throw InvalidProtocolBufferException.TruncatedMessage();
            }

            if (size <= state.bufferSize - state.bufferPos)
            {
                // We have all the bytes we need already.
                byte[] bytes = new byte[size];
                buffer.Slice(state.bufferPos, size).CopyTo(bytes);
                state.bufferPos += size;
                return(bytes);
            }
            else if (size < buffer.Length || size < state.segmentedBufferHelper.TotalLength)
            {
                // Reading more bytes than are in the buffer, but not an excessive number
                // of bytes.  We can safely allocate the resulting array ahead of time.

                // First copy what we have.
                byte[] bytes     = new byte[size];
                var    bytesSpan = new Span <byte>(bytes);
                int    pos       = state.bufferSize - state.bufferPos;
                buffer.Slice(state.bufferPos, pos).CopyTo(bytesSpan.Slice(0, pos));
                state.bufferPos = state.bufferSize;

                // We want to use RefillBuffer() and then copy from the buffer into our
                // byte array rather than reading directly into our byte array because
                // the input may be unbuffered.
                state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);

                while (size - pos > state.bufferSize)
                {
                    buffer.Slice(0, state.bufferSize)
                    .CopyTo(bytesSpan.Slice(pos, state.bufferSize));
                    pos            += state.bufferSize;
                    state.bufferPos = state.bufferSize;
                    state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
                }

                buffer.Slice(0, size - pos)
                .CopyTo(bytesSpan.Slice(pos, size - pos));
                state.bufferPos = size - pos;

                return(bytes);
            }
            else
            {
                // The size is very large.  For security reasons, we can't allocate the
                // entire byte array yet.  The size comes directly from the input, so a
                // maliciously-crafted message could provide a bogus very large size in
                // order to trick the app into allocating a lot of memory.  We avoid this
                // by allocating and reading only a small chunk at a time, so that the
                // malicious message must actually *be* extremely large to cause
                // problems.  Meanwhile, we limit the allowed size of a message elsewhere.

                List <byte[]> chunks = new List <byte[]>();

                int    pos        = state.bufferSize - state.bufferPos;
                byte[] firstChunk = new byte[pos];
                buffer.Slice(state.bufferPos, pos).CopyTo(firstChunk);
                chunks.Add(firstChunk);
                state.bufferPos = state.bufferSize;

                // Read all the rest of the bytes we need.
                int sizeLeft = size - pos;
                while (sizeLeft > 0)
                {
                    state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, true);
                    byte[] chunk = new byte[Math.Min(sizeLeft, state.bufferSize)];

                    buffer.Slice(0, chunk.Length)
                    .CopyTo(chunk);
                    state.bufferPos += chunk.Length;
                    sizeLeft        -= chunk.Length;
                    chunks.Add(chunk);
                }

                // OK, got everything.  Now concatenate it all into one buffer.
                byte[] bytes  = new byte[size];
                int    newPos = 0;
                foreach (byte[] chunk in chunks)
                {
                    Buffer.BlockCopy(chunk, 0, bytes, newPos, chunk.Length);
                    newPos += chunk.Length;
                }

                // Done.
                return(bytes);
            }
        }