public void Run() { SharpDX.Threading.TaskUtil.Run(() => { while (!_cancelTask.IsCancellationRequested) { lock (_lockObj) { hwndRenderTarget.BeginDraw(); hwndRenderTarget.Clear(Color.White); if (_opacity > 0.0f)//表示切换中 { RectangleF preRenderRect = ZoomBitmap(RenderTargetClientSize, _preBmp.Size); hwndRenderTarget.DrawBitmap(_preBmp.Bmp, preRenderRect, _opacity, BitmapInterpolationMode.NearestNeighbor, _preBmp.BitmapRectangleF); _opacity -= 0.02f; } else { if (_preBmp != null) { _preBmp.Dispose(); } } RectangleF renderRect = ZoomBitmap(RenderTargetClientSize, _bmp.Size); hwndRenderTarget.DrawBitmap(_bmp.Bmp, renderRect, 1f - _opacity, BitmapInterpolationMode.NearestNeighbor, _bmp.BitmapRectangleF); hwndRenderTarget.EndDraw(); } Thread.Sleep(40); } }); }
// Dispose(bool disposing) executes in two distinct scenarios. // If disposing equals true, the method has been called directly // or indirectly by a user's code. Managed and unmanaged resources // can be disposed. // If disposing equals false, the method has been called by the // runtime from inside the finalizer and you should not reference // other objects. Only unmanaged resources can be disposed. protected virtual void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { // If disposing equals true, dispose all managed // and unmanaged resources. if (disposing) { // Dispose managed resources. if (hwndRenderTarget != null) { hwndRenderTarget.Dispose(); hwndRenderTarget = null; } if (_preBmp != null) { _preBmp.Dispose(); _preBmp = null; } if (_bmp != null) { _bmp.Dispose(); _bmp = null; } } // Call the appropriate methods to clean up // unmanaged resources here. // If disposing is false, // only the following code is executed. // Note disposing has been done. disposed = true; } }