Inheritance: Goedel.Trojan.Data
		public AskPassword (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_AskPassword (this);
			}
		public ConnectDevice (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_ConnectDevice (this);
			}
		public SelectAdvanced (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_SelectAdvanced (this);
			}
		public RecoverKey (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_RecoverKey (this);
			}
		public AddAccountStart (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_AddAccountStart (this);
			}
		public WaitToComplete (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_WaitToComplete (this);
			}
		public CheckFingerPrint (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_CheckFingerPrint (this);
			}
        public Wizard_AddProfile() {
            InitializeComponent();

            Data = new AddProfile(this);
            }
		public ProcessPending (AddProfile  Data) {
			_Data = Data;

			// NB call to the initializer before we creaate the dialog so the
			// dialog can display the initialized data.
			Initialize ();
			this.Dialog = new Dialog_ProcessPending (this);
			}