Exemplo n.º 1
0
        void Update()
        {
            Path4 <Agent4> path = Planner4 <Agent4> .GetPlanning(actions, agent, actionGoal, -50);

            Planner4 <Agent4> .pathPool.Recycle(path);

            //string pathString = "";
            //foreach (ActionBase action in path.actions) {
            //    pathString += "->" + action.GetType().Name;
            //}
            //Debug.Log("start" + pathString);
        }
Exemplo n.º 2
0
        void Start()
        {
            agent.hasWeapon = false;
            agent.bulletNum = 0;
            agent.killedNum = 0;

            actions.Add(new ActionPickWeapon4());
            actions.Add(new ActionBuyWeapon4());
            actions.Add(new ActionBuyBullet4());
            actions.Add(new ActionFire4());

            actionGoal           = new ActionGoal4();
            actionGoal.condition = (Agent4 a) => { return(a.killedNum == 2); };

            Path4 <Agent4> path = Planner4 <Agent4> .GetPlanning(actions, agent, actionGoal, -50);

            string pathString = "";

            foreach (ActionBase4 <Agent4> action in path.actions)
            {
                pathString += "->" + action.GetType().Name;
            }
            Debug.Log("start" + pathString);
        }