Exemplo n.º 1
0
 /// <summary>
 /// Set target grid schema similar to source grid schema 
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 private static void MatchSchema(Grid sourceGrid, Grid targetGrid)
 {
     while (targetGrid.RowCount < sourceGrid.RowCount)
     {
         Row newRow = new Row();
         for (int k = 0; k < targetGrid.ColumnCount; k++)
         {
             Cell newCell = new Cell(false);
             newRow.AddCell(newCell);
         }
         targetGrid.AddRow(newRow);
     }
     while (targetGrid.ColumnCount < sourceGrid.ColumnCount)
     {
         Cell cell = new Cell(false);
         for (int k = 0; k < targetGrid.RowCount; k++)
         {
             targetGrid[k].AddCell(cell);
         }
         targetGrid.ColumnCount += 1;
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Set target grid schema similar to source grid schema
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 private static void MatchSchema(Grid sourceGrid, Grid targetGrid)
 {
     while (targetGrid.RowCount < sourceGrid.RowCount)
     {
         Row newRow = new Row();
         for (int k = 0; k < targetGrid.ColumnCount; k++)
         {
             Cell newCell = new Cell(false);
             newRow.AddCell(newCell);
         }
         targetGrid.AddRow(newRow);
     }
     while (targetGrid.ColumnCount < sourceGrid.ColumnCount)
     {
         Cell cell = new Cell(false);
         for (int k = 0; k < targetGrid.RowCount; k++)
         {
             targetGrid[k].AddCell(cell);
         }
         targetGrid.ColumnCount += 1;
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Check if rule satisfies to expand row
        /// </summary>
        /// <param name="inputGrid"></param>
        /// <param name="outputGrid"></param>
        /// <param name="rowId"></param>
        private static void CheckRowGrowth(Grid inputGrid, Grid outputGrid, int rowId)
        {
            //Create a whole new row in the beginning or end if rule is satified for any of the cell
            Boolean rowCreatedFlag = false;

            //Boolean IsPreviousCellsFilled = false;
            // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
            // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells

            for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            {
                if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
                {
                    if (rowCreatedFlag == false)
                    {
                        Row newRow = new Row();
                        //if (IsPreviousCellsFilled == false)
                        //{
                        for (int k = 0; k < outputGrid.ColumnCount; k++)
                        {
                            // Fill all cells with false
                            Cell newDeadCell = new Cell(false);
                            newRow.AddCell(newDeadCell);
                        }
                        //IsPreviousCellsFilled = true;
                        //}
                        if (rowId == -1)
                        {
                            outputGrid.InsertRow(0, newRow);
                        }
                        else
                        {
                            outputGrid.AddRow(newRow);
                        }
                        //outputGrid.RowCount += 1;
                        rowCreatedFlag = true;
                    }
                    int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
                    outputGrid[XAxis, j].IsAlive = true;
                }
            }

            //for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            //{
            //    if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
            //    {
            //        if (rowCreatedFlag == false)
            //        {
            //            Row newRow = new Row();
            //            //if (IsPreviousCellsFilled == false)
            //            //{
            //            for (int k = 0; k < outputGrid.ColumnCount; k++)
            //            {
            //                // Fill all cells with false
            //                Cell newDeadCell = new Cell(false);
            //                newRow.AddCell(newDeadCell);
            //            }
            //            //IsPreviousCellsFilled = true;
            //            //}
            //            if (rowId == -1)
            //            {
            //                outputGrid.InsertRow(0, newRow);
            //            }
            //            else
            //            {
            //                outputGrid.AddRow(newRow);
            //            }
            //            rowCreatedFlag = true;
            //        }
            //        int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
            //        outputGrid[XAxis, j].IsAlive = true;
            //    }
            //}
        }
Exemplo n.º 4
0
        /// <summary>
        /// Check if rule satisfies to expand row
        /// </summary>
        /// <param name="inputGrid"></param>
        /// <param name="outputGrid"></param>
        /// <param name="rowId"></param>
        private static void CheckRowGrowth(Grid inputGrid, Grid outputGrid, int rowId)
        {
            //Create a whole new row in the beginning or end if rule is satified for any of the cell
            Boolean rowCreatedFlag = false;
            //Boolean IsPreviousCellsFilled = false;
            // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
            // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells

            for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            {
                if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
                {
                    if (rowCreatedFlag == false)
                    {
                        Row newRow = new Row();
                        //if (IsPreviousCellsFilled == false)
                        //{
                        for (int k = 0; k < outputGrid.ColumnCount; k++)
                        {
                            // Fill all cells with false
                            Cell newDeadCell = new Cell(false);
                            newRow.AddCell(newDeadCell);
                        }
                        //IsPreviousCellsFilled = true;
                        //}
                        if (rowId == -1)
                        {
                            outputGrid.InsertRow(0, newRow);
                        }
                        else
                        {
                            outputGrid.AddRow(newRow);
                        }
                        //outputGrid.RowCount += 1;
                        rowCreatedFlag = true;
                    }
                    int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
                    outputGrid[XAxis, j].IsAlive = true;
                }
            }

            //for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            //{
            //    if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
            //    {
            //        if (rowCreatedFlag == false)
            //        {
            //            Row newRow = new Row();
            //            //if (IsPreviousCellsFilled == false)
            //            //{
            //            for (int k = 0; k < outputGrid.ColumnCount; k++)
            //            {
            //                // Fill all cells with false
            //                Cell newDeadCell = new Cell(false);
            //                newRow.AddCell(newDeadCell);
            //            }
            //            //IsPreviousCellsFilled = true;
            //            //}
            //            if (rowId == -1)
            //            {
            //                outputGrid.InsertRow(0, newRow);
            //            }
            //            else
            //            {
            //                outputGrid.AddRow(newRow);
            //            }
            //            rowCreatedFlag = true;
            //        }
            //        int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
            //        outputGrid[XAxis, j].IsAlive = true;
            //    }
            //}
        }