Exemplo n.º 1
0
 public static Fighter CharCreator()
 {
     Console.WriteLine("***Welcome to the world of Gladius***");
     Console.WriteLine();
     Console.WriteLine("Insert beginning story here, how did character get here?");
     Console.WriteLine();
     Console.WriteLine("***Roll your character stats until satisfied, Gladiator***");
     Console.WriteLine();
     Console.WriteLine("Can you fight, or are you just another morsel for the Emperor's lions?");
     Console.WriteLine();
     Fighter fighter = new Fighter(Roller.RollCharStats());
     Console.Write("Tell me your name, prisoner. ");
     fighter.Name = Console.ReadLine();
     MainMenu mm = new MainMenu(fighter);
     return fighter;
 }
Exemplo n.º 2
0
 public static Fighter CharCreator()
 {
     Console.WriteLine("***Welcome to the world of Gladius***");
     Console.WriteLine();
     //TO-DO write story
     Console.WriteLine("Insert beginning story here, how did character get here?  I think I want to be oppressed by the Caesar, ");
     Console.WriteLine("Maybe have an intimate family relationship with him, and fight him in the end. Yes, just like the movie.");
     Console.WriteLine();
     Console.WriteLine("***Roll your character stats until satisfied, Gladiator***");
     Console.WriteLine();
     Console.WriteLine("Can you fight, or are you just another morsel for Caesar's lions?");
     Console.WriteLine();
     //creates new fighter and invokes roll character stats method as a parameter.  
     Fighter fighter = new Fighter(Roller.RollCharStats());
     //gets character name and assigns to Name prop
     Console.Write("Tell me your name, prisoner. ");
     fighter.Name = Console.ReadLine();
     int enemyPick = 1;
     //creates new MainMenu and passes fighter as a parameter to the method (same instance throughout program is the goal)
     MainMenu mm = new MainMenu(ref fighter, enemyPick);
     return fighter;
 }