Exemplo n.º 1
0
		public GifFrame( Stream inputStream,
		                 LogicalScreenDescriptor lsd,
		                 ColourTable gct,
		                 GraphicControlExtension gce,
		                 GifFrame previousFrame,
		                 GifFrame previousFrameBut1 )
			: base( inputStream, lsd, gct, gce, previousFrame, previousFrameBut1 )
		{}
Exemplo n.º 2
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 public GifFrame(Stream inputStream,
                 LogicalScreenDescriptor lsd,
                 ColourTable gct,
                 GraphicControlExtension gce,
                 GifFrame previousFrame,
                 GifFrame previousFrameBut1)
     : this(inputStream, lsd, gct, gce, previousFrame, previousFrameBut1, false)
 {
 }
Exemplo n.º 3
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        /// <summary>
        /// Gets the base image for this frame. This will be overpainted with
        /// the pixels for this frame, where they are not transparent.
        /// </summary>
        /// <param name="previousFrame">
        /// The frame which preceded this frame in the GIF stream.
        /// Null if this is the first frame in the stream.
        /// </param>
        /// <param name="previousFrameBut1">
        /// The frame which preceded the previous frame in the GIF stream.
        /// Null if this is the first or seond frame in the stream.
        /// </param>
        /// <param name="lsd">
        /// The logical screen descriptor for this GIF stream.
        /// </param>
        /// <param name="gce">
        /// The graphic control extension for this frame.
        /// </param>
        /// <param name="act">
        /// The active colour table for this frame.
        /// </param>
        /// <returns></returns>
        private static Bitmap GetBaseImage(GifFrame previousFrame,
                                           GifFrame previousFrameBut1,
                                           LogicalScreenDescriptor lsd,
                                           GraphicControlExtension gce,
                                           ColourTable act)
        {
            #region Get the disposal method of the previous frame read from the GIF stream
            DisposalMethod previousDisposalMethod;
            if (previousFrame == null)
            {
                previousDisposalMethod = DisposalMethod.NotSpecified;
            }
            else
            {
                previousDisposalMethod = previousFrame.GraphicControlExtension.DisposalMethod;
            }
            #endregion

            Bitmap baseImage;
            int    width  = lsd.LogicalScreenSize.Width;
            int    height = lsd.LogicalScreenSize.Height;

            #region paint baseImage
            switch (previousDisposalMethod)
            {
            case DisposalMethod.DoNotDispose:
                // pre-populate image with previous frame
                baseImage = new Bitmap(previousFrame.TheImage);
                break;

            case DisposalMethod.RestoreToBackgroundColour:
                // pre-populate image with background colour
                Color backgroundColour;
                if (lsd.BackgroundColourIndex == gce.TransparentColourIndex)
                {
                    backgroundColour = Color.Empty;
                }
                else
                {
                    // TESTME: background colour index different to transparent colour
                    backgroundColour = act[lsd.BackgroundColourIndex];
                }
                baseImage = new Bitmap(width, height);
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < height; x++)
                    {
                        baseImage.SetPixel(x, y, backgroundColour);
                    }
                }
                break;

            case DisposalMethod.RestoreToPrevious:
                // pre-populate image with previous frame but 1
                // TESTME: DisposalMethod.RestoreToPrevious
                baseImage = new Bitmap(previousFrameBut1.TheImage);
                break;

            default:                     // DisposalMethod.NotSpecified
                if (previousFrame == null)
                {
                    // this is the first frame so start with an empty bitmap
                    baseImage = new Bitmap(width, height);
                }
                else
                {
                    // pre-populate image with previous frame
                    // TESTME: DisposalMethod.NotSpecified on 2nd frame or later
                    baseImage = new Bitmap(previousFrame.TheImage);
                }
                break;
            }
            #endregion

            return(baseImage);
        }
Exemplo n.º 4
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		/// <summary>
		/// Converts the supplied image to a collection of pixel indices using
		/// the supplied colour table.
		/// Only used when the QuantizerType is set to UseSuppliedPalette
		/// </summary>
		/// <param name="act">The active colour table</param>
		/// <param name="image">The image</param>
		/// <returns></returns>
		private IndexedPixels MakeIndexedPixels( ColourTable act, Image image )
		{
			int pixelCount = image.Height * image.Width;
			string counterText = "Getting indices in colour table";
			AddCounter( counterText, pixelCount );
			Bitmap bitmap = (Bitmap) image;
			IndexedPixels ip = new IndexedPixels();
			for( int y = 0; y < image.Height; y++ )
			{
				for( int x = 0; x < image.Width; x++ )
				{
					Color c = bitmap.GetPixel( x, y );
					int index = FindClosest( c, act );
					ip.Add( (byte) index );
					MyProgressCounters[counterText].Value = ip.Count;
				}
			}
			RemoveCounter( counterText );
			return ip;
		}
Exemplo n.º 5
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		/// <summary>
		/// Sets the pixels of the decoded image.
		/// </summary>
		/// <param name="imageData">
		/// Table based image data containing the indices within the active
		/// colour table of the colours of the pixels in this frame.
		/// </param>
		/// <param name="lsd">
		/// The logical screen descriptor for the GIF stream.
		/// </param>
		/// <param name="id">
		/// The image descriptor for this frame.
		/// </param>
		/// <param name="activeColourTable">
		/// The colour table to use with this frame - either the global colour
		/// table or a local colour table.
		/// </param>
		/// <param name="gce">
		/// The graphic control extension, if any, which precedes this image in
		/// the input stream.
		/// </param>
		/// <param name="previousFrame">
		/// The frame which precedes this one in the GIF stream, if present.
		/// </param>
		/// <param name="previousFrameBut1">
		/// The frame which precedes the frame before this one in the GIF stream,
		/// if present.
		/// </param>
		/// <param name="status">
		/// GifComponentStatus containing any errors which occurred during the
		/// creation of the bitmap.
		/// </param>
		private static Bitmap CreateBitmap( TableBasedImageData imageData,
		                                    LogicalScreenDescriptor lsd,
		                                    ImageDescriptor id,
		                                    ColourTable activeColourTable,
		                                    GraphicControlExtension gce,
		                                    GifFrame previousFrame,
		                                    GifFrame previousFrameBut1, 
		                                    out GifComponentStatus status )
		{
			status = new GifComponentStatus( ErrorState.Ok, "" );
			Color[] pixelsForThisFrame = new Color[lsd.LogicalScreenSize.Width 
			                                       * lsd.LogicalScreenSize.Height];
			
			Bitmap baseImage = GetBaseImage( previousFrame, 
			                                 previousFrameBut1, 
			                                 lsd, 
			                                 gce, 
			                                 activeColourTable );

			// copy each source line to the appropriate place in the destination
			int pass = 1;
			int interlaceRowIncrement = 8;
			int interlaceRowNumber = 0; // the row of pixels we're currently 
										// setting in an interlaced image.
			for( int i = 0; i < id.Size.Height; i++)  
			{
				int pixelRowNumber = i;
				if( id.IsInterlaced ) 
				{
					#region work out the pixel row we're setting for an interlaced image
					if( interlaceRowNumber >= id.Size.Height ) 
					{
						pass++;
						switch( pass )
						{
							case 2 :
								interlaceRowNumber = 4;
								break;
							case 3 :
								interlaceRowNumber = 2;
								interlaceRowIncrement = 4;
								break;
							case 4 :
								interlaceRowNumber = 1;
								interlaceRowIncrement = 2;
								break;
						}
					}
					#endregion
					pixelRowNumber = interlaceRowNumber;
					interlaceRowNumber += interlaceRowIncrement;
				}
				
				// Colour in the pixels for this row
				pixelRowNumber += id.Position.Y;
				if( pixelRowNumber < lsd.LogicalScreenSize.Height ) 
				{
					int k = pixelRowNumber * lsd.LogicalScreenSize.Width;
					int dx = k + id.Position.X; // start of line in dest
					int dlim = dx + id.Size.Width; // end of dest line
					if( (k + lsd.LogicalScreenSize.Width) < dlim ) 
					{
						// TESTME: CreateBitmap - past dest edge
						dlim = k + lsd.LogicalScreenSize.Width; // past dest edge
					}
					int sx = i * id.Size.Width; // start of line in source
					while (dx < dlim) 
					{
						// map color and insert in destination
						int indexInColourTable = (int) imageData.Pixels[sx++];
						// Set this pixel's colour if its index isn't the 
						// transparent colour index, or if this frame doesn't
						// have a transparent colour.
						Color c;
						if( gce.HasTransparentColour && indexInColourTable == gce.TransparentColourIndex )
						{
							c = Color.Empty; // transparent pixel
						}
						else
						{
							if( indexInColourTable < activeColourTable.Length )
							{
								c = activeColourTable[indexInColourTable];
							}
							else
							{
								// TESTME: CreateBitmap - BadColourIndex
								c = Color.Black;
								string message 
									= "Colour index: "
									+ indexInColourTable
									+ ", colour table length: "
									+ activeColourTable.Length
									+ " (" + dx + "," + pixelRowNumber + ")";
								status = new GifComponentStatus( ErrorState.BadColourIndex, 
								                                 message );
							}
						}
						pixelsForThisFrame[dx] = c;
						dx++;
					}
				}
			}
			return CreateBitmap( baseImage, pixelsForThisFrame );
		}
Exemplo n.º 6
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		/// <summary>
		/// Returns a colour table containing the colours of the quantized image.
		/// </summary>
		/// <returns>
		/// A colour table containing up to 256 colours, being the colours of
		/// the image after quantization.
		/// </returns>
		private ColourTable ColourMap()
		{
			ColourTable map = new ColourTable();
			int[] originalIndices = new int[_neuronCount];
			int[] thisNeuron;
			
			// Build an array of the original indices of the neurons in the
			// network, before the BuildIndex method reordered them.
			for( int neuronIndex = 0; neuronIndex < _neuronCount; neuronIndex++ )
			{
				thisNeuron = _network[neuronIndex];
				originalIndices[thisNeuron[3]] = neuronIndex;
			}
			
			for( int i = 0; i < _neuronCount; i++ ) 
			{
				int indexInNetwork = originalIndices[i];
				map.Add( Color.FromArgb( 255, 
				                         _network[indexInNetwork][0], 
				                         _network[indexInNetwork][1], 
				                         _network[indexInNetwork][2] ) );
			}
			return map;
		}
Exemplo n.º 7
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		/// <summary>
		/// Calculates the colour table needed to index the supplied pixels.
		/// </summary>
		/// <param name="colourQuantizationQuality">
		/// Sets quality of color quantization (conversion of images
		/// to the maximum 256 colors allowed by the GIF specification).
		/// Lower values (minimum = 1) produce better colors, but slow
		/// processing significantly.  10 is the default, and produces
		/// good color mapping at reasonable speeds.  Values greater
		/// than 20 do not yield significant improvements in speed.
		/// Defaults to 1 if not greater than zero.
		/// </param>
		private void CreateColourTableUsingNeuQuant( int colourQuantizationQuality )
		{
			byte[] rgb = ImageTools.GetRgbArray( _imageColours );
			_nq = new NeuQuant( rgb, colourQuantizationQuality );
			_colourTable = _nq.Process(); // create reduced palette
		}
        private static void CheckFrame( Stream s, 
            ColourTable globalColourTable,
            Bitmap bitmap)
        {
            CheckExtensionIntroducer( s );
            CheckGraphicControlLabel( s );
            CheckGraphicControlExtension( s );
            CheckImageSeparator( s );
            bool shouldHaveLocalColourTable
                = (globalColourTable == null) ? true : false;
            int lctSizeBits = shouldHaveLocalColourTable ? 1 : 0;
            ImageDescriptor id
                = CheckImageDescriptor( s,
                                        shouldHaveLocalColourTable,
                                        lctSizeBits );

            if( globalColourTable == null )
            {
                // no global colour table so must be a local colour table on
                // each frame
                ColourTable lct = CheckColourTable( s, id.LocalColourTableSize );
                CheckImageData( s, lct, id, bitmap );
            }
            else
            {
                CheckImageData( s, globalColourTable, id, bitmap );
            }
            CheckBlockTerminator( s );
        }
        public void WriteToStreamTest()
        {
            ReportStart();
            _table = new ColourTable();
            _table.Add( Color.FromArgb( 255, 255, 0, 0 ) ); // red
            _table.Add( Color.FromArgb( 255, 0, 255, 0 ) ); // green
            _table.Add( Color.FromArgb( 255, 0, 0, 255 ) ); // blue
            _table.Add( Color.FromArgb( 255, 255, 255, 255 ) ); // white

            MemoryStream s = new MemoryStream();
            _table.WriteToStream( s );
            s.Seek( 0, SeekOrigin.Begin );

            ColourTable t = new ColourTable( s, 4 );
            Assert.AreEqual( ErrorState.Ok, t.ConsolidatedState );
            Assert.AreEqual( _table.Colours.Length, t.Colours.Length );
            for( int i = 0; i < t.Colours.Length; i++ )
            {
                Assert.AreEqual( _table[i], t[i], "Colour index " + i );
            }
            ReportEnd();
        }
        public void IndexerTest()
        {
            ReportStart();
            Stream s = PrepareStream();

            _table = new ColourTable ( s, 4 );

            Random r = new Random();
            for( int i = 0; i < _table.Length; i++ )
            {
                Color c = Color.FromArgb( r.Next() );
                _table[i] = c;
                Assert.AreEqual( c, _table[i], "Index " + i );
                Assert.AreEqual( c, _table.Colours[i], "Index " + i );
            }
            ReportEnd();
        }
 public void IndexerSetTestIndexOutOfRange()
 {
     ReportStart();
     Stream s = PrepareStream();
     _table = new ColourTable( s, 4 );
     try
     {
         _table[4] = Color.FromArgb( 0 );
     }
     catch( ArgumentOutOfRangeException ex )
     {
         string message = "Colour table size: 4. Index: " + 4;
         StringAssert.Contains( message, ex.Message );
         Assert.AreEqual( "index", ex.ParamName );
         ReportEnd();
         throw;
     }
 }
Exemplo n.º 12
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		/// <summary>
		/// Writes a Logical Screen Descriptor to the supplied stream.
		/// Also writes a global colour table if required.
		/// </summary>
		/// <param name="outputStream">
		/// The stream to write to.
		/// </param>
		private void WriteLogicalScreenDescriptor( Stream outputStream )
		{
			bool hasGlobalColourTable = _strategy == ColourTableStrategy.UseGlobal;
			int colourResolution = 7; // TODO: parameterise colourResolution?
			bool globalColourTableIsSorted = false; // Sorting of colour tables is not currently supported
			int backgroundColorIndex = 0; // TODO: parameterise backgroundColourIndex?
			int pixelAspectRatio = 0; // TODO: parameterise pixelAspectRatio?
			if( _strategy == ColourTableStrategy.UseGlobal )
			{
				if( _quantizerType == QuantizerType.UseSuppliedPalette )
				{
					// use supplied palette
					_globalColourTable = new ColourTable();
					string buildColourTableCounterText 
						= "Building colour table from supplied palette";
					AddCounter( buildColourTableCounterText, 
					            _palette.Count );
					int paletteIndex = 0;
					foreach( Color c in _palette )
					{
						_globalColourTable.Add( c );
						MyProgressCounters[buildColourTableCounterText].Value 
							= paletteIndex;
						paletteIndex++;
					}
					_globalColourTable.Pad();
					RemoveCounter( buildColourTableCounterText );
				}
				else
				{
					// Analyse the pixels in all the images to build the
					// global colour table.
					Collection<Image> images = new Collection<Image>();
					foreach( GifFrame thisFrame in _frames )
					{
						Image thisImage = thisFrame.TheImage;
						images.Add( thisImage );
					}
					_pixelAnalysis = new PixelAnalysis( images );
					_pixelAnalysis.ColourQuality = _quality;
					_pixelAnalysis.Analyse();
					_globalColourTable = _pixelAnalysis.ColourTable;
				}
				LogicalScreenDescriptor lsd = 
					new LogicalScreenDescriptor( _logicalScreenSize, 
					                             hasGlobalColourTable, 
					                             colourResolution, 
					                             globalColourTableIsSorted, 
					                             _globalColourTable.SizeBits,
					                             backgroundColorIndex, 
					                             pixelAspectRatio );
				lsd.WriteToStream( outputStream );
				_globalColourTable.WriteToStream( outputStream );
			}
			else
			{
				LogicalScreenDescriptor lsd = 
					new LogicalScreenDescriptor( _logicalScreenSize, 
					                             hasGlobalColourTable, 
					                             colourResolution, 
					                             globalColourTableIsSorted, 
					                             7, 
					                             backgroundColorIndex, 
					                             pixelAspectRatio );
				lsd.WriteToStream( outputStream );
			}
		}
Exemplo n.º 13
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		/// <summary>
		/// Writes an image descriptor to the supplied stream.
		/// </summary>
		/// <param name="imageSize">
		/// The size, in pixels, of the image in this frame.
		/// </param>
		/// <param name="position">
		/// The position of this image within the logical screen.
		/// </param>
		/// <param name="localColourTable">
		/// The local colour table for this frame.
		/// Supply null if the global colour table is to be used for this frame.
		/// </param>
		/// <param name="outputStream">
		/// The stream to write to.
		/// </param>
		private static void WriteImageDescriptor( Size imageSize,
		                                          Point position,
		                                          ColourTable localColourTable,
		                                          Stream outputStream )
		{
			bool hasLocalColourTable;
			int localColourTableSize;
			if( localColourTable == null )
			{
				hasLocalColourTable = false;
				localColourTableSize = 0;
			}
			else
			{
				hasLocalColourTable = true;
				localColourTableSize = localColourTable.SizeBits;
			}
			
			bool isInterlaced = false; // encoding of interlaced images not currently supported
			bool localColourTableIsSorted = false; // sorting of colour tables not currently supported
			ImageDescriptor id = new ImageDescriptor( position, 
			                                          imageSize, 
			                                          hasLocalColourTable, 
			                                          isInterlaced, 
			                                          localColourTableIsSorted, 
			                                          localColourTableSize );
			outputStream.WriteByte( GifComponent.CodeImageSeparator );
			id.WriteToStream( outputStream );
		}
Exemplo n.º 14
0
		private ColourTable SetActiveColourTable()
		{
			ColourTable act; // active colour table
			if( _strategy == ColourTableStrategy.UseLocal )
			{
				if( _quantizerType == QuantizerType.UseSuppliedPalette )
				{
					if( _frames[_encodingFrame].Palette == null )
					{
						// TESTME: SetActiveColourTable - SetActiveColourTable, UseSuppliedPalette, no palette supplied
						string message
							= "You have opted to use a local colour table built "
							+ "from a supplied palette, but frame "
							+ _encodingFrame
							+ "does not have a palette.";
						throw new InvalidOperationException( message );
					}
					else
					{
						// Build local colour table from colours in the frame's
						// supplied palette.
						act = new ColourTable();
						foreach( Color c in _frames[_encodingFrame].Palette )
						{
							act.Add( c );
						}
						act.Pad();
					}
				}
				else
				{
					// Build local colour table based on colours in the image.
					Image thisImage = _frames[_encodingFrame].TheImage;
					_pixelAnalysis = new PixelAnalysis( thisImage, 
					                                    _quantizerType );
					_pixelAnalysis.ColourQuality = _quality;
					_pixelAnalysis.Analyse();
					// make local colour table active
					act = _pixelAnalysis.ColourTable;
				}
			}
			else
			{
				// make global colour table active
				act = _globalColourTable;
			}
			return act;
		}
        public void WikipediaExampleTest()
        {
            ReportStart();
            _e = new AnimatedGifEncoder();
            GifFrame frame = new GifFrame( WikipediaExample.ExpectedBitmap );
            frame.Delay = WikipediaExample.DelayTime;
            _e.AddFrame( frame );

            // TODO: some way of creating/testing a UseLocal version of WikipediaExample
            string fileName = "WikipediaExampleUseGlobal.gif";
            _e.WriteToFile( fileName );
            Stream s = File.OpenRead( fileName );

            int code;

            // check GIF header
            GifHeader gh = new GifHeader( s );
            Assert.AreEqual( ErrorState.Ok, gh.ConsolidatedState );

            // check logical screen descriptor
            LogicalScreenDescriptor lsd = new LogicalScreenDescriptor( s );
            Assert.AreEqual( ErrorState.Ok, lsd.ConsolidatedState );
            WikipediaExample.CheckLogicalScreenDescriptor( lsd );

            // read global colour table
            ColourTable gct
                = new ColourTable( s, WikipediaExample.GlobalColourTableSize );
            Assert.AreEqual( ErrorState.Ok, gct.ConsolidatedState );
            // cannot compare global colour table as different encoders will
            // produce difference colour tables.
            //			WikipediaExample.CheckGlobalColourTable( gct );

            // check for extension introducer
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeExtensionIntroducer, code );

            // check for app extension label
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeApplicationExtensionLabel, code );

            // check netscape extension
            ApplicationExtension ae = new ApplicationExtension( s );
            Assert.AreEqual( ErrorState.Ok, ae.ConsolidatedState );
            NetscapeExtension ne = new NetscapeExtension( ae );
            Assert.AreEqual( ErrorState.Ok, ne.ConsolidatedState );
            Assert.AreEqual( 0, ne.LoopCount );

            // check for extension introducer
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeExtensionIntroducer, code );

            // check for gce label
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeGraphicControlLabel, code );

            // check graphic control extension
            GraphicControlExtension gce = new GraphicControlExtension( s );
            Assert.AreEqual( ErrorState.Ok, gce.ConsolidatedState );
            WikipediaExample.CheckGraphicControlExtension( gce );

            // check for image separator
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeImageSeparator, code );

            // check for image descriptor
            ImageDescriptor id = new ImageDescriptor( s );
            Assert.AreEqual( ErrorState.Ok, id.ConsolidatedState );
            WikipediaExample.CheckImageDescriptor( id );

            // read, decode and check image data
            // Cannot compare encoded LZW data directly as different encoders
            // will create different colour tables, so even if the bitmaps are
            // identical, the colour indices will be different
            int pixelCount = WikipediaExample.FrameSize.Width
                            * WikipediaExample.FrameSize.Height;
            TableBasedImageData tbid = new TableBasedImageData( s, pixelCount );
            for( int y = 0; y < WikipediaExample.LogicalScreenSize.Height; y++ )
            {
                for( int x = 0; x < WikipediaExample.LogicalScreenSize.Width; x++ )
                {
                    int i = (y * WikipediaExample.LogicalScreenSize.Width) + x;
                    Assert.AreEqual( WikipediaExample.ExpectedBitmap.GetPixel( x, y ),
                                     gct[tbid.Pixels[i]],
                                     "X: " + x + ", Y: " + y );
                }
            }

            // Check for block terminator after image data
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( 0x00, code );

            // check for GIF trailer
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( GifComponent.CodeTrailer, code );

            // check we're at the end of the stream
            code = ExampleComponent.CallRead( s );
            Assert.AreEqual( -1, code );
            s.Close();

            _d = new GifDecoder( fileName );
            _d.Decode();
            Assert.AreEqual( ErrorState.Ok, _d.ConsolidatedState );
            BitmapAssert.AreEqual( WikipediaExample.ExpectedBitmap,
                                  (Bitmap) _d.Frames[0].TheImage,
                                   "" );
            ReportEnd();
        }
 private static ColourTable CheckColourTable( Stream s, 
     int colourTableSize)
 {
     // read colour table
     ColourTable ct = new ColourTable( s, colourTableSize );
     Assert.AreEqual( ErrorState.Ok, ct.ConsolidatedState );
     return ct;
 }
        private void ConstructorStreamTest( bool xmlDebugging )
        {
            Stream s = PrepareStream();

            _table = new ColourTable( s, 4, xmlDebugging );
            Assert.AreEqual( 4, _table.Length );
            Assert.AreEqual( 4, _table.Colours.Length );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 0 ), _table.Colours[0] );
            Assert.AreEqual( Color.FromArgb( 255, 255, 0, 0 ), _table.Colours[1] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 255, 0 ), _table.Colours[2] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 255 ), _table.Colours[3] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 0 ), _table[0] );
            Assert.AreEqual( Color.FromArgb( 255, 255, 0, 0 ), _table[1] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 255, 0 ), _table[2] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 255 ), _table[3] );
            Assert.AreEqual( ErrorState.Ok, _table.ConsolidatedState );

            if( xmlDebugging )
            {
                Assert.AreEqual( ExpectedDebugXml, _table.DebugXml );
            }
        }
 private static void CheckImageData( Stream s, 
     ColourTable act,
     ImageDescriptor id,
     Bitmap expectedBitmap)
 {
     // read, decode and check image data
     // Cannot compare encoded LZW data directly as different encoders
     // will create different colour tables, so even if the bitmaps are
     // identical, the colour indices will be different
     int pixelCount = id.Size.Width * id.Size.Height;
     TableBasedImageData tbid = new TableBasedImageData( s, pixelCount );
     Assert.AreEqual( ErrorState.Ok, tbid.ConsolidatedState );
     for( int y = 0; y < id.Size.Height; y++ )
     {
         for( int x = 0; x < id.Size.Width; x++ )
         {
             int i = (y * id.Size.Width) + x;
             Assert.AreEqual( expectedBitmap.GetPixel( x, y ),
                              act[tbid.Pixels[i]],
                              "X: " + x + ", Y: " + y );
         }
     }
 }
        private void ConstructorStreamTestColourTableTooShort( bool xmlDebugging )
        {
            Stream s = PrepareStream();

            // Pass larger number of colours than are actually in the stream
            _table = new ColourTable( s, 5, xmlDebugging );
            Assert.AreEqual( ErrorState.ColourTableTooShort, _table.ErrorState );
            Assert.AreEqual( 5, _table.Length );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 0 ), _table[0] );
            Assert.AreEqual( Color.FromArgb( 255, 255, 0, 0 ), _table[1] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 255, 0 ), _table[2] );
            Assert.AreEqual( Color.FromArgb( 255, 0, 0, 255 ), _table[3] );
            // missing colour should be set to black by the constructor
            Assert.AreEqual( Color.FromArgb( 0, 0, 0, 0 ), _table[4] );

            if( xmlDebugging )
            {
                Assert.AreEqual( ExpectedDebugXml, _table.DebugXml );
            }
        }
Exemplo n.º 20
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		/// <summary>
		/// Creates a colour table directly from the distinct colours in the
		/// supplied image(s).
		/// </summary>
		private void CreateDirectColourTable()
		{
			string buildColourTableCounterText 
				= "Creating colour table from images";
			AddCounter( buildColourTableCounterText, 
			            _distinctColours.Values.Count );
			_colourTable = new ColourTable();
			int distinctColourIndex = 0;
			foreach( Color c in _distinctColours.Values )
			{
				MyProgressCounters[buildColourTableCounterText].Value 
					= distinctColourIndex;
				_colourTable.Add( c );
				distinctColourIndex++;
			}
			_colourTable.Pad();
			RemoveCounter( buildColourTableCounterText );
		}
 public void ConstructorStreamTestTooFewColours()
 {
     ReportStart();
     Stream s = new MemoryStream();
     try
     {
         _table = new ColourTable( s, -1 );
     }
     catch( ArgumentOutOfRangeException ex )
     {
         string message
             = "The number of colours must be between 0 and 256. "
             + "Number supplied: -1";
         StringAssert.Contains( message, ex.Message );
         Assert.AreEqual( "numberOfColours", ex.ParamName );
         ReportEnd();
         throw;
     }
 }
Exemplo n.º 22
0
        /// <summary>
        /// Reads GIF image from stream
        /// </summary>
        /// <param name="inputStream">
        /// Stream containing GIF file.
        /// </param>
        /// <exception cref="ArgumentNullException">
        /// The supplied stream is null.
        /// </exception>
        private void ReadStream( Stream inputStream )
        {
            _frames = new Collection<GifFrame>();
            _applicationExtensions = new Collection<ApplicationExtension>();
            _gct = null;

            _readStreamCounterText = "Reading stream byte";
            AddCounter( _readStreamCounterText, (int) inputStream.Length );
            _header = new GifHeader( inputStream, XmlDebugging );
            MyProgressCounters[_readStreamCounterText].Value
                = (int) inputStream.Position;
            WriteDebugXmlNode( _header.DebugXmlReader );
            if( _header.ErrorState != ErrorState.Ok )
            {
                WriteDebugXmlFinish();
                return;
            }

            _lsd = new LogicalScreenDescriptor( inputStream, XmlDebugging );
            MyProgressCounters[_readStreamCounterText].Value
                = (int) inputStream.Position;
            WriteDebugXmlNode( _lsd.DebugXmlReader );
            if( TestState( ErrorState.EndOfInputStream ) )
            {
                WriteDebugXmlFinish();
                return;
            }

            if( _lsd.HasGlobalColourTable )
            {
                _gct = new ColourTable( inputStream,
                                        _lsd.GlobalColourTableSize,
                                        XmlDebugging );
                MyProgressCounters[_readStreamCounterText].Value
                    = (int) inputStream.Position;
                WriteDebugXmlNode( _gct.DebugXmlReader );
            }

            if( ConsolidatedState == ErrorState.Ok )
            {
                ReadContents( inputStream );
                MyProgressCounters[_readStreamCounterText].Value
                    = (int) inputStream.Position;
            }
            inputStream.Close();
            WriteDebugXmlFinish();
            RemoveCounter( _readStreamCounterText );
        }
Exemplo n.º 23
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        public GifFrame(Stream inputStream,
                        LogicalScreenDescriptor lsd,
                        ColourTable gct,
                        GraphicControlExtension gce,
                        GifFrame previousFrame,
                        GifFrame previousFrameBut1,
                        bool xmlDebugging)
            : base(xmlDebugging)
        {
            #region guard against null arguments
            if (lsd == null)
            {
                throw new ArgumentNullException("lsd");
            }

            if (gce == null)
            {
                SetStatus(ErrorState.NoGraphicControlExtension, "");
                // use a default GCE
                gce = new GraphicControlExtension(GraphicControlExtension.ExpectedBlockSize,
                                                  DisposalMethod.NotSpecified,
                                                  false,
                                                  false,
                                                  100,
                                                  0);
            }
            #endregion

            int transparentColourIndex = gce.TransparentColourIndex;

            ImageDescriptor imageDescriptor = new ImageDescriptor(inputStream,
                                                                  XmlDebugging);
            WriteDebugXmlNode(imageDescriptor.DebugXmlReader);

            #region determine the colour table to use for this frame
            Color backgroundColour = Color.FromArgb(0);               // TODO: is this the right background colour?
            // TODO: use backgroundColourIndex from the logical screen descriptor?
            ColourTable activeColourTable;
            if (imageDescriptor.HasLocalColourTable)
            {
                _localColourTable
                    = new ColourTable(inputStream,
                                      imageDescriptor.LocalColourTableSize,
                                      XmlDebugging);
                WriteDebugXmlNode(_localColourTable.DebugXmlReader);
                activeColourTable = _localColourTable;                 // make local table active
            }
            else
            {
                if (gct == null)
                {
                    // We have neither local nor global colour table, so we
                    // won't be able to decode this frame.
                    Bitmap emptyBitmap = new Bitmap(lsd.LogicalScreenSize.Width,
                                                    lsd.LogicalScreenSize.Height);
                    _image = emptyBitmap;
                    _delay = gce.DelayTime;
                    SetStatus(ErrorState.FrameHasNoColourTable, "");
                    return;
                }
                activeColourTable = gct;                 // make global table active
                if (lsd.BackgroundColourIndex == transparentColourIndex)
                {
                    backgroundColour = Color.FromArgb(0);
                }
            }
            #endregion

            // decode pixel data
            int pixelCount = imageDescriptor.Size.Width * imageDescriptor.Size.Height;
            TableBasedImageData indexedPixels
                = new TableBasedImageData(inputStream, pixelCount, XmlDebugging);
            WriteDebugXmlNode(indexedPixels.DebugXmlReader);

            if (indexedPixels.Pixels.Count == 0)
            {
                // TESTME: constructor - indexedPixels.Pixels.Count == 0
                Bitmap emptyBitmap = new Bitmap(lsd.LogicalScreenSize.Width,
                                                lsd.LogicalScreenSize.Height);
                _image = emptyBitmap;
                _delay = gce.DelayTime;
                SetStatus(ErrorState.FrameHasNoImageData, "");
                WriteDebugXmlFinish();
                return;
            }

            // Skip any remaining blocks up to the next block terminator (in
            // case there is any surplus data before the next frame)
            SkipBlocks(inputStream);

            _indexedPixels = indexedPixels;

            _extension = gce;
            if (gce != null)
            {
                _delay = gce.DelayTime;
            }
            _imageDescriptor  = imageDescriptor;
            _backgroundColour = backgroundColour;
            GifComponentStatus status;
            _image = CreateBitmap(indexedPixels,
                                  lsd,
                                  imageDescriptor,
                                  activeColourTable,
                                  gce,
                                  previousFrame,
                                  previousFrameBut1,
                                  out status);

            WriteDebugXmlFinish();
        }
Exemplo n.º 24
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		public GifFrame( Stream inputStream,
		                 LogicalScreenDescriptor lsd,
		                 ColourTable gct,
		                 GraphicControlExtension gce,
		                 GifFrame previousFrame,
		                 GifFrame previousFrameBut1, 
		                 bool xmlDebugging )
			: base( xmlDebugging )
		{
			#region guard against null arguments
			if( lsd == null )
			{
				throw new ArgumentNullException( "lsd" );
			}
			
			if( gce == null )
			{
				SetStatus( ErrorState.NoGraphicControlExtension, "" );
				// use a default GCE
				gce = new GraphicControlExtension( GraphicControlExtension.ExpectedBlockSize, 
				                                   DisposalMethod.NotSpecified, 
				                                   false, 
				                                   false, 
				                                   100, 
				                                   0 );
			}
			#endregion
			
			int transparentColourIndex = gce.TransparentColourIndex;

			ImageDescriptor imageDescriptor = new ImageDescriptor( inputStream, 
			                                                       XmlDebugging );
			WriteDebugXmlNode( imageDescriptor.DebugXmlReader );
			
			#region determine the colour table to use for this frame
			Color backgroundColour = Color.FromArgb( 0 ); // TODO: is this the right background colour?
			// TODO: use backgroundColourIndex from the logical screen descriptor?
			ColourTable activeColourTable;
			if( imageDescriptor.HasLocalColourTable ) 
			{
				_localColourTable 
					= new ColourTable( inputStream,
					                   imageDescriptor.LocalColourTableSize, 
					                   XmlDebugging );
				WriteDebugXmlNode( _localColourTable.DebugXmlReader );
				activeColourTable = _localColourTable; // make local table active
			} 
			else 
			{
				if( gct == null )
				{
					// We have neither local nor global colour table, so we
					// won't be able to decode this frame.
					Bitmap emptyBitmap = new Bitmap( lsd.LogicalScreenSize.Width, 
					                                 lsd.LogicalScreenSize.Height );
					_image = emptyBitmap;
					_delay = gce.DelayTime;
					SetStatus( ErrorState.FrameHasNoColourTable, "" );
					return;
				}
				activeColourTable = gct; // make global table active
				if( lsd.BackgroundColourIndex == transparentColourIndex )
				{
					backgroundColour = Color.FromArgb( 0 );
				}
			}
			#endregion

			// decode pixel data
			int pixelCount = imageDescriptor.Size.Width * imageDescriptor.Size.Height;
			TableBasedImageData indexedPixels 
				= new TableBasedImageData( inputStream, pixelCount, XmlDebugging );
			WriteDebugXmlNode( indexedPixels.DebugXmlReader );
			
			if( indexedPixels.Pixels.Count == 0 )
			{
				// TESTME: constructor - indexedPixels.Pixels.Count == 0
				Bitmap emptyBitmap = new Bitmap( lsd.LogicalScreenSize.Width, 
				                                 lsd.LogicalScreenSize.Height );
				_image = emptyBitmap;
				_delay = gce.DelayTime;
				SetStatus( ErrorState.FrameHasNoImageData, "" );
				WriteDebugXmlFinish();
				return;
			}
			
			// Skip any remaining blocks up to the next block terminator (in
			// case there is any surplus data before the next frame)
			SkipBlocks( inputStream );

			_indexedPixels = indexedPixels;

			_extension = gce;
			if( gce != null )
			{
				_delay = gce.DelayTime;
			}
			_imageDescriptor = imageDescriptor;
			_backgroundColour = backgroundColour;
			GifComponentStatus status;
			_image = CreateBitmap( indexedPixels, 
			                       lsd,
			                       imageDescriptor,
			                       activeColourTable,
			                       gce,
			                       previousFrame,
			                       previousFrameBut1,
			                       out status );
			
			WriteDebugXmlFinish();
		}
Exemplo n.º 25
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        /// <summary>
        /// Sets the pixels of the decoded image.
        /// </summary>
        /// <param name="imageData">
        /// Table based image data containing the indices within the active
        /// colour table of the colours of the pixels in this frame.
        /// </param>
        /// <param name="lsd">
        /// The logical screen descriptor for the GIF stream.
        /// </param>
        /// <param name="id">
        /// The image descriptor for this frame.
        /// </param>
        /// <param name="activeColourTable">
        /// The colour table to use with this frame - either the global colour
        /// table or a local colour table.
        /// </param>
        /// <param name="gce">
        /// The graphic control extension, if any, which precedes this image in
        /// the input stream.
        /// </param>
        /// <param name="previousFrame">
        /// The frame which precedes this one in the GIF stream, if present.
        /// </param>
        /// <param name="previousFrameBut1">
        /// The frame which precedes the frame before this one in the GIF stream,
        /// if present.
        /// </param>
        /// <param name="status">
        /// GifComponentStatus containing any errors which occurred during the
        /// creation of the bitmap.
        /// </param>
        private static Bitmap CreateBitmap(TableBasedImageData imageData,
                                           LogicalScreenDescriptor lsd,
                                           ImageDescriptor id,
                                           ColourTable activeColourTable,
                                           GraphicControlExtension gce,
                                           GifFrame previousFrame,
                                           GifFrame previousFrameBut1,
                                           out GifComponentStatus status)
        {
            status = new GifComponentStatus(ErrorState.Ok, "");
            Color[] pixelsForThisFrame = new Color[lsd.LogicalScreenSize.Width
                                                   * lsd.LogicalScreenSize.Height];

            Bitmap baseImage = GetBaseImage(previousFrame,
                                            previousFrameBut1,
                                            lsd,
                                            gce,
                                            activeColourTable);

            // copy each source line to the appropriate place in the destination
            int pass = 1;
            int interlaceRowIncrement = 8;
            int interlaceRowNumber    = 0;          // the row of pixels we're currently

            // setting in an interlaced image.
            for (int i = 0; i < id.Size.Height; i++)
            {
                int pixelRowNumber = i;
                if (id.IsInterlaced)
                {
                    #region work out the pixel row we're setting for an interlaced image
                    if (interlaceRowNumber >= id.Size.Height)
                    {
                        pass++;
                        switch (pass)
                        {
                        case 2:
                            interlaceRowNumber = 4;
                            break;

                        case 3:
                            interlaceRowNumber    = 2;
                            interlaceRowIncrement = 4;
                            break;

                        case 4:
                            interlaceRowNumber    = 1;
                            interlaceRowIncrement = 2;
                            break;
                        }
                    }
                    #endregion
                    pixelRowNumber      = interlaceRowNumber;
                    interlaceRowNumber += interlaceRowIncrement;
                }

                // Colour in the pixels for this row
                pixelRowNumber += id.Position.Y;
                if (pixelRowNumber < lsd.LogicalScreenSize.Height)
                {
                    int k    = pixelRowNumber * lsd.LogicalScreenSize.Width;
                    int dx   = k + id.Position.X;                   // start of line in dest
                    int dlim = dx + id.Size.Width;                  // end of dest line
                    if ((k + lsd.LogicalScreenSize.Width) < dlim)
                    {
                        // TESTME: CreateBitmap - past dest edge
                        dlim = k + lsd.LogicalScreenSize.Width;     // past dest edge
                    }
                    int sx = i * id.Size.Width;                     // start of line in source
                    while (dx < dlim)
                    {
                        // map color and insert in destination
                        int indexInColourTable = (int)imageData.Pixels[sx++];
                        // Set this pixel's colour if its index isn't the
                        // transparent colour index, or if this frame doesn't
                        // have a transparent colour.
                        Color c;
                        if (gce.HasTransparentColour && indexInColourTable == gce.TransparentColourIndex)
                        {
                            c = Color.Empty;                             // transparent pixel
                        }
                        else
                        {
                            if (indexInColourTable < activeColourTable.Length)
                            {
                                c = activeColourTable[indexInColourTable];
                            }
                            else
                            {
                                // TESTME: CreateBitmap - BadColourIndex
                                c = Color.Black;
                                string message
                                    = "Colour index: "
                                      + indexInColourTable
                                      + ", colour table length: "
                                      + activeColourTable.Length
                                      + " (" + dx + "," + pixelRowNumber + ")";
                                status = new GifComponentStatus(ErrorState.BadColourIndex,
                                                                message);
                            }
                        }
                        pixelsForThisFrame[dx] = c;
                        dx++;
                    }
                }
            }
            return(CreateBitmap(baseImage, pixelsForThisFrame));
        }
Exemplo n.º 26
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		/// <summary>
		/// Gets the base image for this frame. This will be overpainted with
		/// the pixels for this frame, where they are not transparent.
		/// </summary>
		/// <param name="previousFrame">
		/// The frame which preceded this frame in the GIF stream.
		/// Null if this is the first frame in the stream.
		/// </param>
		/// <param name="previousFrameBut1">
		/// The frame which preceded the previous frame in the GIF stream.
		/// Null if this is the first or seond frame in the stream.
		/// </param>
		/// <param name="lsd">
		/// The logical screen descriptor for this GIF stream.
		/// </param>
		/// <param name="gce">
		/// The graphic control extension for this frame.
		/// </param>
		/// <param name="act">
		/// The active colour table for this frame.
		/// </param>
		/// <returns></returns>
		private static Bitmap GetBaseImage( GifFrame previousFrame, 
		                                    GifFrame previousFrameBut1, 
		                                    LogicalScreenDescriptor lsd, 
		                                    GraphicControlExtension gce, 
		                                    ColourTable act )
		{
			#region Get the disposal method of the previous frame read from the GIF stream
			DisposalMethod previousDisposalMethod;
			if( previousFrame == null )
			{
				previousDisposalMethod = DisposalMethod.NotSpecified;
			}
			else
			{
				previousDisposalMethod = previousFrame.GraphicControlExtension.DisposalMethod;
			}
			#endregion

			Bitmap baseImage;
			int width = lsd.LogicalScreenSize.Width;
			int height = lsd.LogicalScreenSize.Height;
			
			#region paint baseImage
			switch( previousDisposalMethod )
			{
				case DisposalMethod.DoNotDispose:
					// pre-populate image with previous frame
					baseImage = new Bitmap( previousFrame.TheImage );
					break;
					
				case DisposalMethod.RestoreToBackgroundColour:
					// pre-populate image with background colour
					Color backgroundColour ;
					if( lsd.BackgroundColourIndex == gce.TransparentColourIndex )
					{
						backgroundColour = Color.Empty;
					}
					else
					{
						// TESTME: background colour index different to transparent colour
						backgroundColour = act[lsd.BackgroundColourIndex];
					}
					baseImage = new Bitmap( width, height );
					for( int y = 0; y < height; y++ )
					{
						for( int x = 0; x < height; x++ )
						{
							baseImage.SetPixel( x, y, backgroundColour );
						}
					}
					break;
					
				case DisposalMethod.RestoreToPrevious:
					// pre-populate image with previous frame but 1
					// TESTME: DisposalMethod.RestoreToPrevious
					baseImage = new Bitmap( previousFrameBut1.TheImage );
					break;
					
				default: // DisposalMethod.NotSpecified
					if( previousFrame == null )
					{
						// this is the first frame so start with an empty bitmap
						baseImage = new Bitmap( width, height );
					}
					else
					{
						// pre-populate image with previous frame
						// TESTME: DisposalMethod.NotSpecified on 2nd frame or later
						baseImage = new Bitmap( previousFrame.TheImage );
					}
					break;
			}
			#endregion

			return baseImage;
		}
Exemplo n.º 27
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		/// <summary>
		/// Returns the index within the supplied colour table of the colour 
		/// closest to the supplied colour.
		/// </summary>
		/// <param name="colourToFind">
		/// The colour to find the closest match for.
		/// </param>
		/// <param name="colourTable">
		/// The active colour table.
		/// </param>
		/// <returns>
		/// Returns -1 if the supplied colour is null.
		/// </returns>
		private static int FindClosest( Color colourToFind, 
		                                ColourTable colourTable )
		{
			if( colourTable == null )
			{
				// TESTME: FindClosest - null colour table
				return -1;
			}
			int r = colourToFind.R;
			int g = colourToFind.G;
			int b = colourToFind.B;
			int minpos = 0;
			int dmin = 256 * 256 * 256;
			int len = colourTable.Length;
			for( int i = 0; i < len; i++ ) 
			{
				int dr = r - colourTable[i].R;
				int dg = g - colourTable[i].G;
				int db = b - colourTable[i].B;
				int d = dr * dr + dg * dg + db * db;
				if( d < dmin )
				{
					dmin = d;
					minpos = i;
				}
			}
			return minpos;
		}