DecompressImage() public static method

public static DecompressImage ( byte blocks, int width, int height, int flags ) : byte[]
blocks byte
width int
height int
flags int
return byte[]
Exemplo n.º 1
0
        public void Deserialize(Stream input)
        {
            var pos = input.Position;

            unsafe
            {
                var buffer = new byte[input.Length - pos];
                input.Read(buffer, 0, buffer.Length);
                TypedReference tr        = __makeref(buffer);
                IntPtr         ptr       = **(IntPtr **)(&tr);
                string         hex       = ptr.ToString("X");
                string         hexOutput = String.Format("Data: 0x{0:X}", hex);
                Debug.WriteLine(hexOutput);
            }
            input.Seek(pos, SeekOrigin.Begin);

            var magic = input.ReadValueU32();

            if (magic != 0x20534444 &&
                magic < 0x44440000 &&
                magic > 0x44445000)
            {
                throw new FormatException("not a DDS texture");
            }

            this.Endian = Endian.Little; // magic == 0x20534444 ? Endian.Little : Endian.Big;

            this.Header = new DDS.Header();
            this.Header.Deserialize(input, this.Endian);

            if ((this.Header.PixelFormat.Flags & DDS.PixelFormatFlags.FourCC) != 0)
            {
                var squishFlags = Native.Flags.None;

                switch (this.Header.PixelFormat.FourCC)
                {
                case 0x31545844:     // "DXT1"
                {
                    squishFlags |= Native.Flags.DXT1;
                    break;
                }

                case 0x33545844:     // "DXT3"
                {
                    squishFlags |= Native.Flags.DXT3;
                    break;
                }

                case 0x35545844:     // "DXT5"
                {
                    squishFlags |= Native.Flags.DXT5;
                    break;
                }

                case 0x30315844:     // "DXT5"
                {
                    squishFlags |= Native.Flags.DXT5;
                    break;
                }

                case 0x32495441:     // "ATI"
                {
                    squishFlags |= Native.Flags.DXT5;
                    break;
                }

                default:
                {
                    throw new FormatException("unsupported DDS format");
                }
                }

                // Compute size of compressed block area
                int blockCount = ((this.Width + 3) / 4) * ((this.Height + 3) / 4);
                int blockSize  = ((squishFlags & Native.Flags.DXT1) != 0) ? 8 : 16;

                // Allocate room for compressed blocks, and read data into it.
                var compressedBlocks = new byte[blockCount * blockSize];
                input.Read(compressedBlocks, 0, compressedBlocks.Length);

                // Now decompress..
                this._PixelData = Native.DecompressImage(
                    compressedBlocks, this.Width, this.Height, squishFlags);
            }
            else
            {
                // We can only deal with the non-DXT formats we know about..
                // this is a bit of a mess..
                // Sorry..
                var fileFormat = DDS.FileFormat.INVALID;

                if (this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGBA &&
                    this.Header.PixelFormat.RGBBitCount == 32 &&
                    this.Header.PixelFormat.RedBitMask == 0x00FF0000 &&
                    this.Header.PixelFormat.GreenBitMask == 0x0000FF00 &&
                    this.Header.PixelFormat.BlueBitMask == 0x000000FF &&
                    this.Header.PixelFormat.AlphaBitMask == 0xFF000000)
                {
                    fileFormat = DDS.FileFormat.A8R8G8B8;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGB &&
                    this.Header.PixelFormat.RGBBitCount == 32 &&
                    this.Header.PixelFormat.RedBitMask == 0x00FF0000 &&
                    this.Header.PixelFormat.GreenBitMask == 0x0000FF00 &&
                    this.Header.PixelFormat.BlueBitMask == 0x000000FF &&
                    this.Header.PixelFormat.AlphaBitMask == 0x00000000)
                {
                    fileFormat = DDS.FileFormat.X8R8G8B8;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGBA &&
                    this.Header.PixelFormat.RGBBitCount == 32 &&
                    this.Header.PixelFormat.RedBitMask == 0x000000ff &&
                    this.Header.PixelFormat.GreenBitMask == 0x0000ff00 &&
                    this.Header.PixelFormat.BlueBitMask == 0x00ff0000 &&
                    this.Header.PixelFormat.AlphaBitMask == 0xff000000)
                {
                    fileFormat = DDS.FileFormat.A8B8G8R8;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGB &&
                    this.Header.PixelFormat.RGBBitCount == 32 &&
                    this.Header.PixelFormat.RedBitMask == 0x000000ff &&
                    this.Header.PixelFormat.GreenBitMask == 0x0000ff00 &&
                    this.Header.PixelFormat.BlueBitMask == 0x00ff0000 &&
                    this.Header.PixelFormat.AlphaBitMask == 0x00000000)
                {
                    fileFormat = DDS.FileFormat.X8B8G8R8;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGBA &&
                    this.Header.PixelFormat.RGBBitCount == 16 &&
                    this.Header.PixelFormat.RedBitMask == 0x00007c00 &&
                    this.Header.PixelFormat.GreenBitMask == 0x000003e0 &&
                    this.Header.PixelFormat.BlueBitMask == 0x0000001f &&
                    this.Header.PixelFormat.AlphaBitMask == 0x00008000)
                {
                    fileFormat = DDS.FileFormat.A1R5G5B5;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGBA &&
                    this.Header.PixelFormat.RGBBitCount == 16 &&
                    this.Header.PixelFormat.RedBitMask == 0x00000f00 &&
                    this.Header.PixelFormat.GreenBitMask == 0x000000f0 &&
                    this.Header.PixelFormat.BlueBitMask == 0x0000000f &&
                    this.Header.PixelFormat.AlphaBitMask == 0x0000f000)
                {
                    fileFormat = DDS.FileFormat.A4R4G4B4;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGB &&
                    this.Header.PixelFormat.RGBBitCount == 24 &&
                    this.Header.PixelFormat.RedBitMask == 0x00ff0000 &&
                    this.Header.PixelFormat.GreenBitMask == 0x0000ff00 &&
                    this.Header.PixelFormat.BlueBitMask == 0x000000ff &&
                    this.Header.PixelFormat.AlphaBitMask == 0x00000000)
                {
                    fileFormat = DDS.FileFormat.R8G8B8;
                }
                else if (
                    this.Header.PixelFormat.Flags == DDS.PixelFormatFlags.RGB &&
                    this.Header.PixelFormat.RGBBitCount == 16 &&
                    this.Header.PixelFormat.RedBitMask == 0x0000f800 &&
                    this.Header.PixelFormat.GreenBitMask == 0x000007e0 &&
                    this.Header.PixelFormat.BlueBitMask == 0x0000001f &&
                    this.Header.PixelFormat.AlphaBitMask == 0x00000000)
                {
                    fileFormat = DDS.FileFormat.R5G6B5;
                }

                if (fileFormat == DDS.FileFormat.INVALID)
                {
                    throw new FormatException("unsupported DDS format");
                }

                int pixelSize = (int)(this.Header.PixelFormat.RGBBitCount / 8);
                int rowPitch  = 0;

                if ((this.Header.Flags & DDS.HeaderFlags.Pitch) != 0)
                {
                    rowPitch = (int)this.Header.PitchOrLinearSize;
                }
                else if ((this.Header.Flags & DDS.HeaderFlags.LinerSize) != 0)
                {
                    /* Linear size specified, compute row pitch. Of course, this
                     * should never happen as linear size is *supposed* to be for
                     * compressed textures. But Microsoft doesn't always play by the
                     * rules when it comes to DDS output. */
                    rowPitch =
                        (int)this.Header.PitchOrLinearSize /
                        this.Header.Height;
                }
                else
                {
                    /* Another case of Microsoft not obeying their standard is the
                     * 'Convert to..' shell extension that ships in the DirectX SDK.
                     * Seems to always leave flags empty, so no indication of pitch
                     * or linear size.
                     *
                     * And - to top it all off - they leave PitchOrLinearSize as
                     * *zero*. Zero??? If we get this bizarre set of inputs, we just
                     * go 'screw it' and compute row pitch ourselves,
                     *
                     * Making sure we DWORD align it (if that code path is enabled). */
                    rowPitch = this.Header.Width * pixelSize;

#if     APPLY_PITCH_ALIGNMENT
                    rowPitch = (((int)rowPitch + 3) & (~3));
#endif
                }

                var pixelData = new byte[rowPitch * this.Header.Height];
                if (input.Read(pixelData, 0, pixelData.Length) != pixelData.Length)
                {
                    throw new EndOfStreamException();
                }

                this._PixelData = new byte[this.Header.Width * this.Header.Height * 4];

                for (int y = 0; y < this.Header.Height; y++)
                {
                    int src = y * rowPitch;
                    int dst = y * 4;

                    for (int x = 0; x < this.Header.Width; x++, src += pixelSize, dst += 4)
                    {
                        // Read our pixel
                        uint color = 0;

                        byte R = 0;
                        byte G = 0;
                        byte B = 0;
                        byte A = 0;

                        // Build our pixel colour as a DWORD
                        for (int loop = 0, shift = 0; loop < pixelSize; loop++, shift += 8)
                        {
                            color |= (uint)pixelData[src + loop] << shift;
                        }

                        switch (fileFormat)
                        {
                        case DDS.FileFormat.A8R8G8B8:
                        {
                            A = (byte)((color >> 24) & 0xFF);
                            R = (byte)((color >> 16) & 0xFF);
                            G = (byte)((color >> 8) & 0xFF);
                            B = (byte)((color >> 0) & 0xFF);
                            break;
                        }

                        case DDS.FileFormat.X8R8G8B8:
                        {
                            A = 0xFF;
                            R = (byte)((color >> 16) & 0xFF);
                            G = (byte)((color >> 8) & 0xFF);
                            B = (byte)((color >> 0) & 0xFF);
                            break;
                        }

                        case DDS.FileFormat.A8B8G8R8:
                        {
                            A = (byte)((color >> 24) & 0xFF);
                            R = (byte)((color >> 0) & 0xFF);
                            G = (byte)((color >> 8) & 0xFF);
                            B = (byte)((color >> 16) & 0xFF);
                            break;
                        }

                        case DDS.FileFormat.X8B8G8R8:
                        {
                            A = 0xFF;
                            R = (byte)((color >> 0) & 0xFF);
                            G = (byte)((color >> 8) & 0xFF);
                            B = (byte)((color >> 16) & 0xFF);
                            break;
                        }

                        case DDS.FileFormat.A1R5G5B5:
                        {
                            A = (byte)((color >> 15) * 0xFF);
                            R = (byte)((color >> 10) & 0x1F);
                            G = (byte)((color >> 5) & 0x1F);
                            B = (byte)((color >> 0) & 0x1F);

                            R = (byte)((R << 3) | (R >> 2));
                            G = (byte)((G << 3) | (G >> 2));
                            B = (byte)((B << 3) | (B >> 2));
                            break;
                        }

                        case DDS.FileFormat.A4R4G4B4:
                        {
                            A = (byte)((color >> 12) & 0xFF);
                            R = (byte)((color >> 8) & 0x0F);
                            G = (byte)((color >> 4) & 0x0F);
                            B = (byte)((color >> 0) & 0x0F);

                            A = (byte)((A << 4) | (A >> 0));
                            R = (byte)((R << 4) | (R >> 0));
                            G = (byte)((G << 4) | (G >> 0));
                            B = (byte)((B << 4) | (B >> 0));
                            break;
                        }

                        case DDS.FileFormat.R8G8B8:
                        {
                            A = 0xFF;
                            R = (byte)((color >> 16) & 0xFF);
                            G = (byte)((color >> 8) & 0xFF);
                            B = (byte)((color >> 0) & 0xFF);
                            break;
                        }

                        case DDS.FileFormat.R5G6B5:
                        {
                            A = 0xFF;
                            R = (byte)((color >> 11) & 0x1F);
                            G = (byte)((color >> 5) & 0x3F);
                            B = (byte)((color >> 0) & 0x1F);

                            R = (byte)((R << 3) | (R >> 2));
                            G = (byte)((G << 2) | (G >> 4));
                            B = (byte)((B << 3) | (B >> 2));
                            break;
                        }

                        default:
                        {
                            throw new NotSupportedException();
                        }
                        }

                        this._PixelData[dst + 0] = R;
                        this._PixelData[dst + 1] = G;
                        this._PixelData[dst + 2] = B;
                        this._PixelData[dst + 3] = A;
                    }
                }
            }
        }
Exemplo n.º 2
0
        public void Load(System.IO.Stream input)
        {
            BinaryReader Utility = new BinaryReader(input);

            // Read the DDS tag. If it's not right, then bail..
            uint ddsTag = Utility.ReadUInt32( );

            if (ddsTag != 0x20534444)
            {
                throw new FormatException("File does not appear to be a DDS image");
            }

            // Read everything in.. for now assume it worked like a charm..
            m_header.Read(input);

            if ((m_header.m_pixelFormat.m_flags & ( int )DdsPixelFormat.PixelFormatFlags.FourCC) != 0)
            {
                int squishFlags = 0;

                switch (m_header.m_pixelFormat.m_fourCC)
                {
                case    0x31545844:
                    squishFlags = ( int )Native.SquishFlags.DXT1;
                    break;

                case    0x33545844:
                    squishFlags = ( int )Native.SquishFlags.DXT3;
                    break;

                case    0x35545844:
                    squishFlags = ( int )Native.SquishFlags.DXT5;
                    break;

                default:
                    throw new FormatException("File is not a supported DDS format");
                }

                // Compute size of compressed block area
                int blockCount = ((GetWidth() + 3) / 4) * ((GetHeight() + 3) / 4);
                int blockSize  = ((squishFlags & ( int )Native.SquishFlags.DXT1) != 0) ? 8 : 16;

                // Allocate room for compressed blocks, and read data into it.
                byte[] compressedBlocks = new byte[blockCount * blockSize];
                input.Read(compressedBlocks, 0, compressedBlocks.GetLength(0));

                // Now decompress..
                m_pixelData = Native.DecompressImage(compressedBlocks, GetWidth(), GetHeight(), squishFlags);
            }
            else
            {
                // We can only deal with the non-DXT formats we know about..  this is a bit of a mess..
                // Sorry..
                DdsFileFormat fileFormat = DdsFileFormat.INVALID;

                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGBA) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 32) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x00ff0000) && (m_header.m_pixelFormat.m_gBitMask == 0x0000ff00) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x000000ff) && (m_header.m_pixelFormat.m_aBitMask == 0xff000000))
                {
                    fileFormat = DdsFileFormat.A8R8G8B8;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGB) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 32) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x00ff0000) && (m_header.m_pixelFormat.m_gBitMask == 0x0000ff00) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x000000ff) && (m_header.m_pixelFormat.m_aBitMask == 0x00000000))
                {
                    fileFormat = DdsFileFormat.X8R8G8B8;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGBA) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 32) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x000000ff) && (m_header.m_pixelFormat.m_gBitMask == 0x0000ff00) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x00ff0000) && (m_header.m_pixelFormat.m_aBitMask == 0xff000000))
                {
                    fileFormat = DdsFileFormat.A8B8G8R8;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGB) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 32) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x000000ff) && (m_header.m_pixelFormat.m_gBitMask == 0x0000ff00) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x00ff0000) && (m_header.m_pixelFormat.m_aBitMask == 0x00000000))
                {
                    fileFormat = DdsFileFormat.X8B8G8R8;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGBA) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 16) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x00007c00) && (m_header.m_pixelFormat.m_gBitMask == 0x000003e0) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x0000001f) && (m_header.m_pixelFormat.m_aBitMask == 0x00008000))
                {
                    fileFormat = DdsFileFormat.A1R5G5B5;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGBA) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 16) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x00000f00) && (m_header.m_pixelFormat.m_gBitMask == 0x000000f0) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x0000000f) && (m_header.m_pixelFormat.m_aBitMask == 0x0000f000))
                {
                    fileFormat = DdsFileFormat.A4R4G4B4;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGB) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 24) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x00ff0000) && (m_header.m_pixelFormat.m_gBitMask == 0x0000ff00) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x000000ff) && (m_header.m_pixelFormat.m_aBitMask == 0x00000000))
                {
                    fileFormat = DdsFileFormat.R8G8B8;
                }
                else
                if ((m_header.m_pixelFormat.m_flags == ( int )DdsPixelFormat.PixelFormatFlags.RGB) &&
                    (m_header.m_pixelFormat.m_rgbBitCount == 16) &&
                    (m_header.m_pixelFormat.m_rBitMask == 0x0000f800) && (m_header.m_pixelFormat.m_gBitMask == 0x000007e0) &&
                    (m_header.m_pixelFormat.m_bBitMask == 0x0000001f) && (m_header.m_pixelFormat.m_aBitMask == 0x00000000))
                {
                    fileFormat = DdsFileFormat.R5G6B5;
                }

                // If fileFormat is still invalid, then it's an unsupported format.
                if (fileFormat == DdsFileFormat.INVALID)
                {
                    throw new FormatException("File is not a supported DDS format");
                }

                // Size of a source pixel, in bytes
                int srcPixelSize = (( int )m_header.m_pixelFormat.m_rgbBitCount / 8);

                // We need the pitch for a row, so we can allocate enough memory for the load.
                int rowPitch = 0;

                if ((m_header.m_headerFlags & ( int )DdsHeader.HeaderFlags.Pitch) != 0)
                {
                    // Pitch specified.. so we can use directly
                    rowPitch = ( int )m_header.m_pitchOrLinearSize;
                }
                else
                if ((m_header.m_headerFlags & ( int )DdsHeader.HeaderFlags.LinerSize) != 0)
                {
                    // Linear size specified.. compute row pitch. Of course, this should never happen
                    // as linear size is *supposed* to be for compressed textures. But Microsoft don't
                    // always play by the rules when it comes to DDS output.
                    rowPitch = ( int )m_header.m_pitchOrLinearSize / ( int )m_header.m_height;
                }
                else
                {
                    // Another case of Microsoft not obeying their standard is the 'Convert to..' shell extension
                    // that ships in the DirectX SDK. Seems to always leave flags empty..so no indication of pitch
                    // or linear size. And - to cap it all off - they leave pitchOrLinearSize as *zero*. Zero??? If
                    // we get this bizarre set of inputs, we just go 'screw it' and compute row pitch ourselves,
                    // making sure we DWORD align it (if that code path is enabled).
                    rowPitch = (( int )m_header.m_width * srcPixelSize);

#if     APPLY_PITCH_ALIGNMENT
                    rowPitch = ((( int )rowPitch + 3) & (~3));
#endif  // APPLY_PITCH_ALIGNMENT
                }

//				System.Diagnostics.Debug.WriteLine( "Image width : " + m_header.m_width + ", rowPitch = " + rowPitch );

                // Ok.. now, we need to allocate room for the bytes to read in from.. it's rowPitch bytes * height
                byte[] readPixelData = new byte[rowPitch * m_header.m_height];
                input.Read(readPixelData, 0, readPixelData.GetLength(0));

                // We now need space for the real pixel data.. that's width * height * 4..
                m_pixelData = new byte[m_header.m_width * m_header.m_height * 4];

                // And now we have the arduous task of filling that up with stuff..
                for (int destY = 0; destY < ( int )m_header.m_height; destY++)
                {
                    for (int destX = 0; destX < ( int )m_header.m_width; destX++)
                    {
                        // Compute source pixel offset
                        int srcPixelOffset = (destY * rowPitch) + (destX * srcPixelSize);

                        // Read our pixel
                        uint pixelColour = 0;
                        uint pixelRed    = 0;
                        uint pixelGreen  = 0;
                        uint pixelBlue   = 0;
                        uint pixelAlpha  = 0;

                        // Build our pixel colour as a DWORD
                        for (int loop = 0; loop < srcPixelSize; loop++)
                        {
                            pixelColour |= ( uint )(readPixelData[srcPixelOffset + loop] << (8 * loop));
                        }

                        if (fileFormat == DdsFileFormat.A8R8G8B8)
                        {
                            pixelAlpha = (pixelColour >> 24) & 0xff;
                            pixelRed   = (pixelColour >> 16) & 0xff;
                            pixelGreen = (pixelColour >> 8) & 0xff;
                            pixelBlue  = (pixelColour >> 0) & 0xff;
                        }
                        else
                        if (fileFormat == DdsFileFormat.X8R8G8B8)
                        {
                            pixelAlpha = 0xff;
                            pixelRed   = (pixelColour >> 16) & 0xff;
                            pixelGreen = (pixelColour >> 8) & 0xff;
                            pixelBlue  = (pixelColour >> 0) & 0xff;
                        }
                        else
                        if (fileFormat == DdsFileFormat.A8B8G8R8)
                        {
                            pixelAlpha = (pixelColour >> 24) & 0xff;
                            pixelRed   = (pixelColour >> 0) & 0xff;
                            pixelGreen = (pixelColour >> 8) & 0xff;
                            pixelBlue  = (pixelColour >> 16) & 0xff;
                        }
                        else
                        if (fileFormat == DdsFileFormat.X8B8G8R8)
                        {
                            pixelAlpha = 0xff;
                            pixelRed   = (pixelColour >> 0) & 0xff;
                            pixelGreen = (pixelColour >> 8) & 0xff;
                            pixelBlue  = (pixelColour >> 16) & 0xff;
                        }
                        else
                        if (fileFormat == DdsFileFormat.A1R5G5B5)
                        {
                            pixelAlpha = (pixelColour >> 15) * 0xff;
                            pixelRed   = (pixelColour >> 10) & 0x1f;
                            pixelGreen = (pixelColour >> 5) & 0x1f;
                            pixelBlue  = (pixelColour >> 0) & 0x1f;

                            pixelRed   = (pixelRed << 3) | (pixelRed >> 2);
                            pixelGreen = (pixelGreen << 3) | (pixelGreen >> 2);
                            pixelBlue  = (pixelBlue << 3) | (pixelBlue >> 2);
                        }
                        else
                        if (fileFormat == DdsFileFormat.A4R4G4B4)
                        {
                            pixelAlpha = (pixelColour >> 12) & 0xff;
                            pixelRed   = (pixelColour >> 8) & 0x0f;
                            pixelGreen = (pixelColour >> 4) & 0x0f;
                            pixelBlue  = (pixelColour >> 0) & 0x0f;

                            pixelAlpha = (pixelAlpha << 4) | (pixelAlpha >> 0);
                            pixelRed   = (pixelRed << 4) | (pixelRed >> 0);
                            pixelGreen = (pixelGreen << 4) | (pixelGreen >> 0);
                            pixelBlue  = (pixelBlue << 4) | (pixelBlue >> 0);
                        }
                        else
                        if (fileFormat == DdsFileFormat.R8G8B8)
                        {
                            pixelAlpha = 0xff;
                            pixelRed   = (pixelColour >> 16) & 0xff;
                            pixelGreen = (pixelColour >> 8) & 0xff;
                            pixelBlue  = (pixelColour >> 0) & 0xff;
                        }
                        else
                        if (fileFormat == DdsFileFormat.R5G6B5)
                        {
                            pixelAlpha = 0xff;
                            pixelRed   = (pixelColour >> 11) & 0x1f;
                            pixelGreen = (pixelColour >> 5) & 0x3f;
                            pixelBlue  = (pixelColour >> 0) & 0x1f;

                            pixelRed   = (pixelRed << 3) | (pixelRed >> 2);
                            pixelGreen = (pixelGreen << 2) | (pixelGreen >> 4);
                            pixelBlue  = (pixelBlue << 3) | (pixelBlue >> 2);
                        }

                        // Write the colours away..
                        int destPixelOffset = (destY * ( int )m_header.m_width * 4) + (destX * 4);
                        m_pixelData[destPixelOffset + 0] = ( byte )pixelRed;
                        m_pixelData[destPixelOffset + 1] = ( byte )pixelGreen;
                        m_pixelData[destPixelOffset + 2] = ( byte )pixelBlue;
                        m_pixelData[destPixelOffset + 3] = ( byte )pixelAlpha;
                    }
                }
            }
        }