Exemplo n.º 1
0
        public clsCommandCollection getCommandsForUnit(clsUnit objAktUnit, bool blnCollision)
        {
            clsCommandCollection objCommands = new clsCommandCollection();

            objCommands.aktUnit = objAktUnit;

            // Unfertige Commands von der Unit - Enthalten zB keine Position-/Zielsektoren

            objCommands.listRawCommands = (!blnCollision ? objAktUnit.getTypeCommands() : new List<ICommand> { new comSolveKollision() });

            objCommands.listReadyCommands = new List<ICommand>();                      // Liste mit ausführbaren Commands - Enthalten zB explizite Position / Zielsektoren

            objCommands.onStatus += new Field.delStatus(General_onNewStatus);

            foreach (ICommand cmdRaw in objCommands.listRawCommands)
            {
                clsFactoryBase objCommandFactory = cmdRaw.getCommandFactory(objAktUnit, FieldField);

                if (objCommandFactory != null)
                {
                    objCommandFactory.actingPlayer = getPlayerByID(objAktUnit.strOwnerID);
                    objCommands.useFactory(objCommandFactory);
                }
                else
                {
                    cmdRaw.CommandId = Guid.NewGuid().ToString();
                    objCommands.listReadyCommands.Add(cmdRaw);
                }
            }

            return objCommands;
        }
Exemplo n.º 2
0
        public override void Setup(clsUnit aktUnit, Action<ICommand, clsCommandCollection> _commandCallback)
        {
            m_aktUnit = aktUnit;
            m_objCommandCollection = Program.m_objCampaign.Unit_getCommandsForUnit(aktUnit);
            mCommandCallback = _commandCallback;

            Refresh();
        }