Exemplo n.º 1
0
        /// <summary>
        /// This function must implement a card detection mechanism.
        ///
        /// When card insertion is detected, it must call the method CardInserted()
        /// When card removal is detected, it must call the method CardRemoved()
        ///
        /// </summary>
        protected override void RunCardDetection(object Reader)
        {
            bool   bFirstLoop = true;
            UInt32 hContext   = 0;  // Local context
            IntPtr phContext;

            phContext = Marshal.AllocHGlobal(Marshal.SizeOf(hContext));

            if (SCardEstablishContext((uint)SCOPE.User, IntPtr.Zero, IntPtr.Zero, phContext) == 0)
            {
                hContext = (uint)Marshal.ReadInt32(phContext);
                Marshal.FreeHGlobal(phContext);

                UInt32 nbReaders = 1;
                SCard_ReaderState[] readerState = new SCard_ReaderState[nbReaders];

                readerState[0].m_dwCurrentState = (UInt32)CARD_STATE.UNAWARE;
                readerState[0].m_szReader       = (string)Reader;

                UInt32 eventState;
                UInt32 currentState = readerState[0].m_dwCurrentState;

                // Card detection loop
                do
                {
                    if (SCardGetStatusChange(hContext, WAIT_TIME
                                             , readerState, nbReaders) == 0)
                    {
                        eventState   = readerState[0].m_dwEventState;
                        currentState = readerState[0].m_dwCurrentState;

                        // Check state
                        if (((eventState & (uint)CARD_STATE.CHANGED) == (uint)CARD_STATE.CHANGED) && !bFirstLoop)
                        {
                            // State has changed
                            if ((eventState & (uint)CARD_STATE.EMPTY) == (uint)CARD_STATE.EMPTY)
                            {
                                // There is no card, card has been removed -> Fire CardRemoved event
                                CardRemoved();
                            }

                            if (((eventState & (uint)CARD_STATE.PRESENT) == (uint)CARD_STATE.PRESENT) &&
                                ((eventState & (uint)CARD_STATE.PRESENT) != (currentState & (uint)CARD_STATE.PRESENT)))
                            {
                                // There is a card in the reader -> Fire CardInserted event
                                CardInserted();
                            }

                            if ((eventState & (uint)CARD_STATE.ATRMATCH) == (uint)CARD_STATE.ATRMATCH)
                            {
                                // There is a card in the reader and it matches the ATR we were expecting-> Fire CardInserted event
                                CardInserted();
                            }
                        }

                        // The current stateis now the event state
                        readerState[0].m_dwCurrentState = eventState;

                        bFirstLoop = false;
                    }

                    Thread.Sleep(100);

                    if (m_bRunCardDetection == false)
                    {
                        break;
                    }
                }while (true);    // Exit on request
            }
            else
            {
                Marshal.FreeHGlobal(phContext);
                throw new Exception("PC/SC error");
            }

            SCardReleaseContext(hContext);
        }
Exemplo n.º 2
0
        /// <summary>
        /// This function must implement a card detection mechanism.
        /// 
        /// When card insertion is detected, it must call the method CardInserted()
        /// When card removal is detected, it must call the method CardRemoved()
        /// 
        /// </summary>
        protected override void RunCardDetection(object Reader)
        {
            bool bFirstLoop = true;
            UInt32 hContext = 0;    // Local context
            IntPtr phContext;

            phContext = Marshal.AllocHGlobal(Marshal.SizeOf(hContext));

            if (SCardEstablishContext((uint) SCOPE.User, IntPtr.Zero, IntPtr.Zero, phContext) == 0)
            {
                hContext = (uint)Marshal.ReadInt32(phContext);
                Marshal.FreeHGlobal(phContext);

                UInt32 nbReaders = 1;
                SCard_ReaderState[] readerState = new SCard_ReaderState[nbReaders];

                readerState[0].m_dwCurrentState = (UInt32) CARD_STATE.UNAWARE;
                readerState[0].m_szReader = (string)Reader;

                UInt32 eventState;
                UInt32 currentState = readerState[0].m_dwCurrentState;

                // Card detection loop
                do
                {
                    if (SCardGetStatusChange(hContext, WAIT_TIME
                        , readerState, nbReaders) == 0)
                    {
                        eventState = readerState[0].m_dwEventState;
                        currentState = readerState[0].m_dwCurrentState;

                        // Check state
                        if (((eventState & (uint) CARD_STATE.CHANGED) == (uint) CARD_STATE.CHANGED) && !bFirstLoop)
                        {
                            // State has changed
                            if ((eventState & (uint) CARD_STATE.EMPTY) == (uint) CARD_STATE.EMPTY)
                            {
                                // There is no card, card has been removed -> Fire CardRemoved event
                                CardRemoved();
                            }

                            if (((eventState & (uint)CARD_STATE.PRESENT) == (uint)CARD_STATE.PRESENT) &&
                                ((eventState & (uint) CARD_STATE.PRESENT) != (currentState & (uint) CARD_STATE.PRESENT)))
                            {
                                // There is a card in the reader -> Fire CardInserted event
                                CardInserted();
                            }

                            if ((eventState & (uint) CARD_STATE.ATRMATCH) == (uint) CARD_STATE.ATRMATCH)
                            {
                                // There is a card in the reader and it matches the ATR we were expecting-> Fire CardInserted event
                                CardInserted();
                            }
                        }

                        // The current stateis now the event state
                        readerState[0].m_dwCurrentState = eventState;

                        bFirstLoop = false;
                    }

                    Thread.Sleep(100);

                    if (m_bRunCardDetection == false)
                        break;
                }
                while (true);    // Exit on request
            }
            else
            {
                Marshal.FreeHGlobal(phContext);
                throw new Exception("PC/SC error");
            }

            SCardReleaseContext(hContext);
        }