public override void Update() { if (m_generateAura) { m_particleGenerator.Update(); } if (m_generateSouls) { m_soulParticleGenerator.Generate(); m_soulsToGive--; Game1.scoreDisplay.Value += 1; if (m_soulsToGive <= 0) { Game1.scoreDisplay.Value = Game1.TotalScore; m_generateSouls = false; m_actionManager.StartNew(m_jumpInMouth); } } m_soulParticles.Update(); m_auraParticles.Update(); m_physics.Update(); m_sword.Update(); m_cloud.Update(); m_actionManager.Update(); //throw new NotImplementedException(); }
public override void Update() { m_physics.Update(); if (m_below != null) { m_physics.GroundLevel = (int)m_below.Top; } else { m_physics.GroundLevel = 0; } }
public void Update() { m_physics.Update(); }
public override void Update() { Physics.Update(); }
public override void Update() { m_animation.Update(); m_physics.Update(); m_moveTo.Update(); }