Exemplo n.º 1
0
        public void Destroy(GameEffect cause, Game game)
        {
            // inform the controller
            Writable_GamePlayer controller = game.GetWritable(this.ControllerID);

            controller.MonsterIDsInPlay.GetWritable().Remove(this.GetID((Readable_MonsterCard)null));
            // process any on-death effects
            GameTrigger_Factory.TriggerAll <GameEffect>(this.afterDeath_triggers, cause, this.ControllerID, game);
        }
Exemplo n.º 2
0
 public void AddHealth(Specific_LifeEffect effect, Game game)
 {
     if (effect.AmountToGain < 0)
     {
         GameTrigger_Factory.TriggerAll <Specific_LifeEffect>(this.beforeReceivingDamage_Triggers, effect, this.ControllerID, game);
     }
     this.Health += effect.AmountToGain;
     // check for death
     if (this.Health <= 0)
     {
         this.Destroy(effect, game);
     }
     this.Health = Math.Min(this.Health, this.originalHealth);
 }