static int GetFloatValues(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.ConstConfig obj = (Games.ConstConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.ConstConfig"); float[] o = obj.GetFloatValues(); LuaScriptMgr.PushArray(L, o); return(1); }
public static float[] GetFloats(ID id) { ConstConfig config = configSet [(int)id]; return(config.GetFloatValues()); }