void OnInputMoved(Vector2 startPosition, Vector2 position, float deltaTime) { if (_selectedCard) { _selectedCard.KillAnimation(); _selectedCard.transform.position = position; } }
IEnumerator MoveCardCoroutine(CardView cardView, float animationDelay) { yield return(new WaitForSeconds(animationDelay)); cardView.transform.SetParent(rect); cardView.KillAnimation(); var cardRect = cardView.Rect; cardRect.DOAnchorPos3D(Vector3.zero, 1f); }