Exemplo n.º 1
0
        public IEnumerable <string> Preload()
        {
            yield return("Preparing rooms");

            Stopwatch roomPreloadTimer = new Stopwatch();

            roomPreloadTimer.Start();

            foreach (string s in roomRunner.Preload())
            {
                yield return(s);
            }

            roomPreloadTimer.Stop();
            //D.Log("Preparing rooms took " + roomPreloadTimer.ElapsedMilliseconds / 1000.0f + " s.");

            yield return("Preparing programs");

            foreach (MimanTing t in tingRunner.GetTings())
            {
                t.PrepareForBeingHacked();
                t.MaybeFixGroupIfOutsideIslandOfTiles();
                t.StartMasterProgramIfItIsOn();
            }

            RefreshTranslationLanguage();
            MimanPathfinder2.ClearRoomNetwork();

            isReadyToPlay = true;
        }
Exemplo n.º 2
0
        public SmartWalkBehaviour(Character pCharacter, RoomRunner pRoomRunner, TingRunner pTingRunner, WorldSettings pWorldSettings)
        {
#if LOG && DEEP
            s_logger.Log("Created SmartWalkBehaviour for character " + pCharacter.name);
#endif

            _character     = pCharacter;
            _roomRunner    = pRoomRunner;
            _tingRunner    = pTingRunner;
            _worldSettings = pWorldSettings;

            _mimanPathFinder = new MimanPathfinder2(_tingRunner, _roomRunner);
            //_mimanPathFinder = new MimanPathfinder_DEPRECATED(_tingRunner);

            CalculateFinalTargetPosition();
            bool startWalkingAgain = RefreshPaths();
            if (startWalkingAgain)
            {
                _character.StartAction("Walking", null, Character.LONG_TIME, Character.LONG_TIME);
            }
            else
            {
            }
        }