Exemplo n.º 1
0
        public static bool CheckValidShipPlacementLoc(Domain.Player player, int shipSize, string strX, string strY,
                                                      string strDir, out Pos pos, out ShipDirection dir)
        {
            pos = null;
            dir = ShipDirection.Down;

            if (strDir.Equals("r") || strDir.Equals("right"))
            {
                dir = ShipDirection.Right;
            }
            else if (strDir.Equals("d") || strDir.Equals("down"))
            {
                dir = ShipDirection.Down;
            }
            else
            {
                return(false);
            }

            // Check if x coordinate is valid and alphabetic
            if (BaseConversion.MapToBase10(strX) == null)
            {
                return(false);
            }

            // Check if y coordinate is a valid integer
            if (!int.TryParse(strY, out var intY))
            {
                return(false);
            }

            // Convert X coordinate to an integer
            var intX = (int)BaseConversion.MapToBase10(strX);

            // Take board orientation and numbering offset into account
            var x = intX;
            var y = intY - 1;

            pos = new Pos(x, y);

            return(PlayerLogic.CheckValidShipPlacementPos(player, pos, shipSize, dir));
        }
Exemplo n.º 2
0
        public static bool CheckValidAttackLocation(Player player, string strX, string strY, out Pos pos)
        {
            pos = null;

            // Check if x coordinate is valid and alphabetic
            if (BaseConversion.MapToBase10(strX) == null)
            {
                return(false);
            }

            // Check if y coordinate is a valid integer
            if (!int.TryParse(strY, out var intY))
            {
                return(false);
            }

            // Convert X coordinate to an integer
            var intX = (int)BaseConversion.MapToBase10(strX);

            pos = new Pos(intX, intY - 1);

            // Out of bounds
            if (!PlayerLogic.CheckIfPosInBoard(pos))
            {
                return(false);
            }

            // Duplicate attack
            if (player.MovesAgainstThisPlayer.Contains(pos))
            {
                return(false);
            }

            // Location is within board and has not been attacked before
            return(true);
        }