Exemplo n.º 1
0
 /// <summary>
 /// Execute collision event
 /// </summary>
 public void ExecuteCollision(CollisionProxy colA, CollisionProxy colB)
 {
     if (CollisionEvent != null)
     {
         CollisionEvent.Invoke(colA, colB);
     }
 }
 /// <summary>
 /// Raycast single result of collision proxy
 /// </summary>
 /// <param name="startPoint">start point of ray</param>
 /// <param name="endPoint">end point of ray</param>
 /// <param name="hitPoint">hit point of result</param>
 /// <param name="hitObject">hit object of result</param>
 /// <param name="mask">detect filter mask</param>
 /// <returns>has hit boolean</returns>
 public abstract bool Raycast(Vector3 startPoint, Vector3 endPoint, out Vector3 hitPoint, out CollisionProxy hitObject, int mask = -1);
 /// <summary>
 /// Remove collision object
 /// </summary>
 /// <param name="colProxy">collision proxy object</param>
 public abstract void RemoveCollision(CollisionProxy colProxy);
 /// <summary>
 /// Add collision object
 /// </summary>
 /// <param name="colProxy">collision proxy object</param>
 /// <param name="layer">layer of collision</param>
 /// <param name="mask">mask of collision</param>
 public abstract void AddCollision(CollisionProxy colProxy, int layer = 1, int mask = -1);