/// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(LevelEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         (int)entry.Position.X,
         (int)entry.Position.Y,
         entry.GetWidth(this),
         entry.GetHeight(this));
 }
        public override void LoadContent()
        {
            base.LoadContent();
            if(content == null)
            content = new ContentManager(ScreenManager.Game.Services,"Content");

            LevelEntry lvl1 = new LevelEntry("Level 1", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.BRONZE, this);
            LevelEntry lvl2 = new LevelEntry("Level 2", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.GOLD, this);
            LevelEntry lvl3 = new LevelEntry("Level 3", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.SILVER, this);
            LevelEntry lvl4 = new LevelEntry("Level 4", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.NONE, this);
            LevelEntry lvl5 = new LevelEntry("Level 5", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.GOLD, this);
            LevelEntry lvl6 = new LevelEntry("Level 6", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.SILVER, this);
            LevelEntry lvl7 = new LevelEntry("Level 7", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.LOCKED, this);
            LevelEntry lvl8 = new LevelEntry("Level 8", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.LOCKED, this);
            LevelEntry lvl9 = new LevelEntry("Level 9", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.LOCKED, this);
            LevelEntry lvl10 = new LevelEntry("Level 10", "LevelSelectionIcons_SD\\LevelIcon_SD", Stars.LOCKED, this);

            lvl1.Selected += LvL1;
            lvl2.Selected += LvL2;
            lvl3.Selected += LvL3;
            lvl4.Selected += LvL4;
            lvl5.Selected += LvL5;
            lvl6.Selected += LvL6;
            lvl7.Selected += LvL7;
            lvl8.Selected += LvL8;
            lvl9.Selected += LvL9;
            lvl10.Selected += LvL10;
        }