public void Change(int id, GameServerInformation gameServerInformation) { lock (locker) { if (!gameServersInformation.ContainsKey(id)) { LogUtils.Log(MessageBuilder.Trace($"A game server with id #{id} does not exist in a storage.")); return; } gameServersInformation[id] = gameServerInformation; } }
public void Add(int id, GameServerInformation gameServerInformation) { lock (locker) { if (gameServersInformation.ContainsKey(id)) { LogUtils.Log(MessageBuilder.Trace($"A game server with id #{id} already exists in a storage.")); return; } LogUtils.Log($"Added a game server with id #{id}"); gameServersInformation.Add(id, gameServerInformation); } }