Exemplo n.º 1
0
        public static void HandleChangeActiveOfStrategyPlayer(int fromClient, Packet packet)
        {
            int clientIDCheck = packet.ReadInt();

            if (fromClient != clientIDCheck)
            {
                Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!");
            }

            TroopType type     = (TroopType)packet.ReadByte();
            bool      newValue = packet.ReadBool();

            Player player = Server.clients[fromClient].Player;

            if (GameLogic.ChangeActiveStrategyOfPlayer(player.Name, type, newValue))
            {
                ServerSend.BroadcastChangeStrategyActivePlayer(player.Name, type, newValue);
            }
        }