public static void remove_user(CGameUser user) { lock (userlist) { userlist.Remove(user); game_main.user_disconnected(user); } }
public static void remove_user(CGameUser user) { lock (userlist) { userlist.Remove(user); game_main.user_disconnected(user); /*CGameRoom room = user.battle_room; * if(room != null) * { * game_main.room_manager.remove_room(user.battle_room); * }*/ } }