Exemplo n.º 1
0
        public void Start()
        {
            _board.Draw(_alives);

            _timer          = new DispatcherTimer();
            _timer.Tick    += FirstTick;
            _timer.Interval = TimeSpan.FromMilliseconds(1500);
            _timer.Start();
        }
Exemplo n.º 2
0
        static int sleepTime = 500;         // in ms
        static void Main(string[] args)
        {
            /* Starting State Options
             *
             *      optional command line args
             *      life()
             *      life(startingPattern, numberOfStartingPoints, timeToRun)
             *
             * // use command line args, default to starting file, press <enter> to click edit, <enter> again to run
             * // allow command line args to define starting seeds. generate files for interesting starting seeds
             * // allow randomized starting state
             */

            bool doExit = false;

            while (!doExit)
            {
                // get input
                // maybe this: https://stackoverflow.com/questions/57615/how-to-add-a-timeout-to-console-readline/2041489
                Console.WriteLine("Menu under construction. enter amount of game ticks to process.");
                int       runTime   = Int32.Parse(Console.ReadLine());
                int       ticks     = 0;
                GameBoard gameBoard = new GameBoard(myVersion);                 // initialize game state (get input from file or user)
                //gameBoard.Draw(); // draw starting board
                gameBoard.InitializeBoard();

                // game loop
                bool currentInput = false;
                while (!currentInput)                 // depending on the use of interface devices here - in a console app
                {
                    //Console.ReadKey(); // debug
                    gameBoard.CheckRules();
                    gameBoard.ApplyChanges();
                    gameBoard.Draw();

                    // pause a couple ms
                    Thread.Sleep(sleepTime);

                    ticks++;
                    if (ticks >= runTime)
                    {
                        // this is very sloppy. get proper input interupt working.
                        currentInput = true;
                    }
                }

                Console.SetCursorPosition(0, 20);                 // since we are going with hacky draw function
                Console.WriteLine("Press the any key to run again, [Esc] to exit.");
                ConsoleKeyInfo currentKey = Console.ReadKey();
                if (currentKey.Key == ConsoleKey.Escape)
                {
                    doExit = true;
                }
            }
        }