string CodeToSingleLine(File.Code c, string context, bool keep_newline = false) { string code = null; if (c.Size == 0) { Debug.WriteLine("Code '" + c.Name + "' has no data but is regestered?"); } if (c.Size > 0) { BlockToCode output = CreateOutput(context); GetScriptWriter(output).WriteCode(c); code = output.ToString(); Debug.Assert(!string.IsNullOrWhiteSpace(code)); if (!keep_newline) { code = regex_newline.Replace(code, ";"); // replace all double/tripple commas and puts a space next to any statements so its slightly easyer to read in a line code = regex_commas.Replace(code, "; "); code = code.Trim(); } return(code); } return(null); }
public virtual void Write(File.Code code) { using (var output = new BlockToCode(new ErrorContext(code.Name), this)) { new GameMaker.Writer(output).WriteCode(code); Write(output.ToString()); } }