Exemplo n.º 1
0
        /// <summary>
        /// Schedules a notification to be delivered.
        /// </summary>
        /// <param name="notification">The notification to deliver.</param>
        public PendingNotification ScheduleNotification(IGameNotification notification)
        {
            if (!Initialized)
            {
                throw new InvalidOperationException("Must call Initialize() first.");
            }

            if (notification == null)
            {
                return(null);
            }

            // If we queue, don't schedule immediately.
            // Also immediately schedule non-time based deliveries (for iOS)
            if ((Mode & OperatingMode.Queue) != OperatingMode.Queue || notification.DeliveryTime == null)
            {
                _platform?.ScheduleNotification(notification);
            }
            else if (!notification.Id.HasValue)
            {
                // Generate an ID for items that don't have one (just so they can be identified later)
                notification.Id = Math.Abs(DateTime.Now.ToString("yyMMddHHmmssffffff").GetHashCode());
            }

            // Register pending notification
            var result = new PendingNotification(notification);

            PendingNotifications.Add(result);

            return(result);
        }
 public static SerializableNotification AsSerializableNotification(this PendingNotification pendingNotification)
 {
     return(new SerializableNotification
     {
         Id = pendingNotification.Notification.Id,
         Title = pendingNotification.Notification.Title,
         Body = pendingNotification.Notification.Body,
         Subtitle = pendingNotification.Notification.Subtitle,
         Channel = pendingNotification.Notification.Channel,
         BadgeNumber = pendingNotification.Notification.BadgeNumber,
         DeliveryTime = pendingNotification.Notification.DeliveryTime,
     });
 }
Exemplo n.º 3
0
        /// <summary>
        /// Check pending list for expired notifications, when in queue mode.
        /// </summary>
        private void Update()
        {
            if ((Mode & OperatingMode.Queue) != OperatingMode.Queue)
            {
                return;
            }

            // Check each pending notification for expiry, then remove it
            for (int i = PendingNotifications.Count - 1; i >= 0; --i)
            {
                PendingNotification queuedNotification = PendingNotifications[i];
                DateTime?           time = queuedNotification.Notification.DeliveryTime;
                if (time != null && time < DateTime.Now)
                {
                    PendingNotifications.RemoveAt(i);
                    OnLocalNotificationExpired?.Invoke(queuedNotification);
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Respond to application foreground/background events.
        /// </summary>
        private void OnApplicationFocus(bool hasFocus)
        {
            if (_platform == null || !Initialized)
            {
                return;
            }

            _inForeground = hasFocus;

            if (hasFocus)
            {
                OnForegrounding();

                return;
            }

            _platform.OnBackground();

            // Backgrounding. Queue future dated notifications
            if ((Mode & OperatingMode.Queue) == OperatingMode.Queue)
            {
                // Filter out past events
                for (var i = PendingNotifications.Count - 1; i >= 0; i--)
                {
                    PendingNotification pendingNotification = PendingNotifications[i];
                    // Ignore already scheduled ones
                    if (pendingNotification.Notification.Scheduled)
                    {
                        continue;
                    }

                    // If a non-scheduled notification is in the past (or not within our threshold)
                    // just remove it immediately
                    if (pendingNotification.Notification.DeliveryTime != null &&
                        pendingNotification.Notification.DeliveryTime - DateTime.Now < _minimumNotificationTime)
                    {
                        PendingNotifications.RemoveAt(i);
                    }
                }

                // Sort notifications by delivery time, if no notifications have a badge number set
                bool noBadgeNumbersSet =
                    PendingNotifications.All(notification => notification.Notification.BadgeNumber == null);

                if (noBadgeNumbersSet && AutoBadging)
                {
                    PendingNotifications.Sort((a, b) =>
                    {
                        if (!a.Notification.DeliveryTime.HasValue)
                        {
                            return(1);
                        }

                        if (!b.Notification.DeliveryTime.HasValue)
                        {
                            return(-1);
                        }

                        return(a.Notification.DeliveryTime.Value.CompareTo(b.Notification.DeliveryTime.Value));
                    });

                    // Set badge numbers incrementally
                    var badgeNum = 1;
                    foreach (var pendingNotification in PendingNotifications)
                    {
                        if (pendingNotification.Notification.DeliveryTime.HasValue &&
                            !pendingNotification.Notification.Scheduled)
                        {
                            pendingNotification.Notification.BadgeNumber = badgeNum++;
                        }
                    }
                }

                for (int i = PendingNotifications.Count - 1; i >= 0; i--)
                {
                    var pendingNotification = PendingNotifications[i];
                    // Ignore already scheduled ones
                    if (pendingNotification.Notification.Scheduled)
                    {
                        continue;
                    }

                    // Schedule it now
                    _platform.ScheduleNotification(pendingNotification.Notification);
                }

                // Clear badge numbers again (for saving)
                if (noBadgeNumbersSet && AutoBadging)
                {
                    foreach (var pendingNotification in PendingNotifications)
                    {
                        if (pendingNotification.Notification.DeliveryTime.HasValue)
                        {
                            pendingNotification.Notification.BadgeNumber = null;
                        }
                    }
                }
            }

            // Calculate notifications to save
            var notificationsToSave = new List <SerializableNotification>(PendingNotifications.Count);

            foreach (var pendingNotification in PendingNotifications)
            {
                // If we're in clear mode, add nothing unless we're in rescheduling mode
                // Otherwise add everything
                if ((Mode & OperatingMode.ClearOnForegrounding) == OperatingMode.ClearOnForegrounding)
                {
                    if ((Mode & OperatingMode.RescheduleAfterClearing) != OperatingMode.RescheduleAfterClearing)
                    {
                        continue;
                    }

                    // In reschedule mode, add ones that have been scheduled, are marked for
                    // rescheduling, and that have a time
                    if (pendingNotification.Reschedule &&
                        pendingNotification.Notification.Scheduled &&
                        pendingNotification.Notification.DeliveryTime.HasValue)
                    {
                        notificationsToSave.Add(pendingNotification.AsSerializableNotification());
                    }
                }
                else
                {
                    // In non-clear mode, just add all scheduled notifications
                    if (pendingNotification.Notification.Scheduled)
                    {
                        notificationsToSave.Add(pendingNotification.AsSerializableNotification());
                    }
                }
            }

            // Save to disk
            PlayerPrefs.SetString("notifications", JsonUtility.ToJson(notificationsToSave));
        }