/// <summary> /// Play one shot based on key /// </summary> /// <param name="key"></param> public void PlayOneShotAudioByKey(string key) { if (m_audios.ContainsKey(key)) { GJ_AudioItem audio = m_audios[key]; audio.PlayOneShot(); } else { Debug.LogError("[Error] AudioManager doesn't contain " + key + " in the dictionary."); } }
public void PlayOneShotThisItem() { m_item.PlayOneShot(); }