static int Continue(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)ToLua.CheckObject <GameFramework.UGUIFlash>(L, 1);
         obj.Continue();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_res(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj  = (GameFramework.UGUIFlash)o;
            UnityEngine.Sprite[]    arg0 = ToLua.CheckObjectArray <UnityEngine.Sprite>(L, 2);
            obj.res = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index res on a nil value"));
        }
    }
    static int set_delay(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.delay = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value"));
        }
    }
    static int set_disableWhenClose(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.disableWhenClose = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index disableWhenClose on a nil value"));
        }
    }
    static int set_type(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash           obj  = (GameFramework.UGUIFlash)o;
            GameFramework.UGUIFlash.flashType arg0 = (GameFramework.UGUIFlash.flashType)ToLua.CheckObject(L, 2, typeof(GameFramework.UGUIFlash.flashType));
            obj.type = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }
    static int get_res(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)o;
            UnityEngine.Sprite[]    ret = obj.res;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index res on a nil value"));
        }
    }
    static int get_disableWhenClose(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)o;
            bool ret = obj.disableWhenClose;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index disableWhenClose on a nil value"));
        }
    }
    static int get_delay(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash obj = (GameFramework.UGUIFlash)o;
            float ret = obj.delay;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value"));
        }
    }
    static int get_type(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIFlash           obj = (GameFramework.UGUIFlash)o;
            GameFramework.UGUIFlash.flashType ret = obj.type;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value"));
        }
    }