ChangeScene() private method

private ChangeScene ( int scene_type ) : void
scene_type int
return void
Exemplo n.º 1
0
        internal void ChangeRoomScene(int roomid, int sceneId, MyAction <bool> callbackOnFinish)
        {
            Room room = GetRoomByID(roomid);

            if (null != room)
            {
                room.ChangeScene(sceneId);
                if (null != callbackOnFinish)
                {
                    callbackOnFinish(true);
                    return;
                }
            }
            if (null != callbackOnFinish)
            {
                callbackOnFinish(false);
            }
        }