static public int QueueAction(IntPtr l)
 {
     try {
         GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l);
         GameFramework.MyAction        a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.QueueAction(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }