public void Destroy() { Disconnect(); stateMgr = null; m_recBuf = null; m_recvBuffer = null; m_sendBuffer = null; }
public TcpSocket() { stateMgr = new NetWorkStateManager(this); int nMaxPacketSize = PacketConstDefine.MaxPacketSize; m_recBuf = new byte[nMaxPacketSize]; m_recvBuffer = new byte[nMaxPacketSize]; m_sendBuffer = new byte[nMaxPacketSize]; }