static public int constructor(IntPtr l)
 {
     try {
         GameFramework.LogSystem o;
         o = new GameFramework.LogSystem();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        public ImpactInfo SendImpact(TableConfig.Skill cfg, int seq, int curObjId, int srcObjId, int targetId, int impactId, bool isFinal, Dictionary <string, object> args)
        {
            EntityViewModel view = GetEntityViewById(targetId);

            if (null != view && null != view.Entity && null != view.Actor && !view.Entity.IsDeadSkillCasting())
            {
                EntityInfo npc = view.Entity;
                if (null != cfg)
                {
                    UnityEngine.Quaternion hitEffectRotation = UnityEngine.Quaternion.identity;
                    UnityEngine.GameObject srcObj            = GetGameObject(srcObjId);
                    UnityEngine.GameObject targetObj         = view.Actor;
                    if (null != srcObj && null != targetObj)
                    {
                        hitEffectRotation = srcObj.transform.localRotation;
                    }
                    var addArgs = new Dictionary <string, object> {
                        { "hitEffectRotation", hitEffectRotation }
                    };
                    ImpactInfo impactInfo = null;
                    if (impactId <= 0 || impactId >= SkillInstance.c_FirstInnerHitSkillId)
                    {
                        impactInfo = new ImpactInfo(PredefinedSkill.Instance.HitSkillCfg);
                        impactId   = PredefinedSkill.c_HitSkillId;
                    }
                    else
                    {
                        impactInfo = new ImpactInfo(impactId);
                    }
                    if (null != impactInfo.ConfigData)
                    {
                        if (TryInitImpactInfo(impactInfo, cfg, seq, curObjId, srcObjId, args))
                        {
                            if (impactInfo.ConfigData.type == (int)SkillOrImpactType.Buff)
                            {
                                ImpactInfo oldImpactInfo = npc.GetSkillStateInfo().FindImpactInfoById(impactInfo.ImpactId);
                                if (null != oldImpactInfo)
                                {
                                    oldImpactInfo.DurationTime += impactInfo.DurationTime;
                                    return(oldImpactInfo);
                                }
                            }
                            impactInfo.DamageData.IsFinal = isFinal;
                            npc.GetSkillStateInfo().AddImpact(impactInfo);
                            SkillInfo skillInfo = npc.GetSkillStateInfo().GetCurSkillInfo();
                            if (null != skillInfo && cfg.skillData.isInterrupt)
                            {
                                GfxSkillSystem.Instance.StopSkill(targetId, skillInfo.SkillId, 0, true);
                            }
                            GfxSkillSystem.Instance.StartSkill(targetId, impactInfo.ConfigData, impactInfo.Seq, args, addArgs);
                            return(impactInfo);
                        }
                    }
                    else
                    {
                        LogSystem.Error("impact {0} config can't found !", impactInfo.ImpactId);
                    }
                }
            }
            return(null);
        }
Exemplo n.º 3
0
        private void BuildImpl()
        {
            int nextUnusedNode = 1;

            m_BuildStack.Push(0);
            m_BuildStack.Push(m_ObjectNum);
            m_BuildStack.Push(0);
            while (m_BuildStack.Count >= 3)
            {
                int begin = m_BuildStack.Pop(); //待分类数据对象开始位置
                int end   = m_BuildStack.Pop(); //待分类数据对象结束位置的后一个位置
                int node  = m_BuildStack.Pop(); //kdtree上用来构造新结点的位置

                KdTreeObject obj0 = m_Objects[begin];
                float        minX = obj0.MinX;
                float        maxX = obj0.MaxX;
                float        minZ = obj0.MinZ;
                float        maxZ = obj0.MaxZ;
                for (int i = begin + 1; i < end; ++i)
                {
                    KdTreeObject obj     = m_Objects[i];
                    float        newMaxX = obj.MaxX;
                    float        newMinX = obj.MinX;
                    float        newMaxZ = obj.MaxZ;
                    float        newMinZ = obj.MinZ;
                    if (minX > newMinX)
                    {
                        minX = newMinX;
                    }
                    if (maxX < newMaxX)
                    {
                        maxX = newMaxX;
                    }
                    if (minZ > newMinZ)
                    {
                        minZ = newMinZ;
                    }
                    if (maxZ < newMaxZ)
                    {
                        maxZ = newMaxZ;
                    }
                }
                m_KdTree[node].m_MinX = minX;
                m_KdTree[node].m_MaxX = maxX;
                m_KdTree[node].m_MinZ = minZ;
                m_KdTree[node].m_MaxZ = maxZ;

                if (end - begin > c_MaxLeafSize)
                {
                    //kdtree上2个子结点的位置预留
                    m_KdTree[node].m_Left = nextUnusedNode;
                    ++nextUnusedNode;
                    m_KdTree[node].m_Right = nextUnusedNode;
                    ++nextUnusedNode;

                    bool  isVertical = (maxX - minX > maxZ - minZ);
                    float splitValue = (isVertical ? 0.5f * (maxX + minX) : 0.5f * (maxZ + minZ));

                    int begin0 = begin;
                    int left   = begin;
                    int right  = end;

                    //接下来,变量涵义如下:
                    //begin0为当前结点上挂的数据对象的起始位置
                    //begin为当前结点上挂的数据对象的结束位置的后一个位置,同时也是左子树的数据对象的起始位置
                    //left为左子树的数据对象的结束位置的后一个位置,也是待分类数据对象的起始位置
                    //right为当前已确定的右子树数据对象的起始位置
                    //end为右子树数据对象结束位置的后一个位置

                    bool canSplit = false;
                    while (left < right)
                    {
                        while (left < right)
                        {
                            KdTreeObject obj = m_Objects[left];
                            if ((isVertical ? obj.MaxX : obj.MaxZ) < splitValue)
                            {
                                //obj为左子树上的数据对象,标记要拆分子树
                                ++left;
                                canSplit = true;
                            }
                            else if ((isVertical ? obj.MinX : obj.MinZ) <= splitValue)
                            {
                                //obj为当前结点上的数据对象,后续要调整begin的数据与begin位置
                                obj.Indexed = true;
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }
                        while (left < right)
                        {
                            KdTreeObject obj = m_Objects[right - 1];
                            if ((isVertical ? obj.MinX : obj.MinZ) > splitValue)
                            {
                                //obj为右子树上的数据对象,这里不需要标记拆分
                                --right;
                            }
                            else if ((isVertical ? obj.MaxX : obj.MaxZ) >= splitValue)
                            {
                                //obj为当前结点上的数据对象,后续要调整begin的数据与begin位置
                                obj.Indexed = true;
                                break;
                            }
                            else
                            {
                                break;
                            }
                        }

                        if (left < right)
                        {
                            if (m_Objects[left].Indexed || m_Objects[right - 1].Indexed)
                            {
                                if (m_Objects[left].Indexed)
                                {
                                    KdTreeObject tmp = m_Objects[begin];
                                    m_Objects[begin] = m_Objects[left];
                                    m_Objects[left]  = tmp;
                                    ++begin;
                                    ++left;
                                    canSplit = true;
                                    //将数据对象挂到当前结点上(数据交换到begin位置),begin后移一个位置,left也后移一个位置
                                }
                                if (left < right && m_Objects[right - 1].Indexed)
                                {
                                    KdTreeObject tmp = m_Objects[begin];
                                    m_Objects[begin]     = m_Objects[right - 1];
                                    m_Objects[right - 1] = m_Objects[left];
                                    m_Objects[left]      = tmp;
                                    ++begin;
                                    ++left;
                                    canSplit = true;
                                    //将数据对象挂到当前结点上(数据交换到begin位置),left位置的数据对象放到right-1(继续处理),begin后移一个位置,left也后移一个位置
                                }
                                //处理完要挂接的数据后,继续处理(可能left或right-1位置有一处是不合分类标准的数据)
                            }
                            else
                            {
                                KdTreeObject tmp = m_Objects[left];
                                m_Objects[left]      = m_Objects[right - 1];
                                m_Objects[right - 1] = tmp;
                                ++left;
                                --right;
                                canSplit = true;
                                //left与right-1位置都是不符合分类标准的数据,交换数据后继续处理
                            }
                        }
                    }

                    if (canSplit)
                    {
                        m_KdTree[node].m_Begin = begin0;
                        m_KdTree[node].m_End   = begin;

                        if (left > begin)
                        {
                            m_BuildStack.Push(m_KdTree[node].m_Left);
                            m_BuildStack.Push(left);
                            m_BuildStack.Push(begin);
                        }
                        else
                        {
                            m_KdTree[node].m_Left = 0;
                        }

                        if (end > left)
                        {
                            m_BuildStack.Push(m_KdTree[node].m_Right);
                            m_BuildStack.Push(end);
                            m_BuildStack.Push(left);
                        }
                        else
                        {
                            m_KdTree[node].m_Right = 0;
                        }
                    }
                    else
                    {
                        m_KdTree[node].m_Begin = begin0;
                        m_KdTree[node].m_End   = begin0;
                        m_KdTree[node].m_Left  = 0;
                        m_KdTree[node].m_Right = 0;
                        nextUnusedNode        -= 2;

                        LogSystem.Error("KdTree build error, node {0} has no objs [{1}-{1}) and no sub tree.", node, begin0);
                    }
                }
                else
                {
                    m_KdTree[node].m_Begin = begin;
                    m_KdTree[node].m_End   = end;
                    m_KdTree[node].m_Left  = 0;
                    m_KdTree[node].m_Right = 0;
                }
            }
        }
        private StoryInstance NewStoryInstance(string storyId, string _namespace, bool logIfNotFound, params string[] overloadFiles)
        {
            if (!string.IsNullOrEmpty(_namespace))
            {
                storyId = string.Format("{0}:{1}", _namespace, storyId);
            }
            StoryInstance instance = GetStoryInstance(storyId);

            if (null == instance)
            {
                TableConfig.Level cfg = TableConfig.LevelProvider.Instance.GetLevel(m_Scene.SceneResId);
                if (null != cfg)
                {
                    string[] filePath;
                    if (overloadFiles.Length <= 0)
                    {
                        int ct1 = cfg.SceneDslFile.Count;
                        int ct2 = cfg.RoomDslFile.Count;
                        filePath = new string[ct1 + ct2];
                        for (int i = 0; i < ct1; i++)
                        {
                            filePath[i] = HomePath.GetAbsolutePath(FilePathDefine_Server.C_DslPath + cfg.SceneDslFile[i]);
                        }
                        for (int i = 0; i < ct2; i++)
                        {
                            filePath[ct1 + i] = HomePath.GetAbsolutePath(FilePathDefine_Server.C_DslPath + cfg.RoomDslFile[i]);
                        }
                    }
                    else
                    {
                        int ct = overloadFiles.Length;
                        filePath = new string[ct];
                        for (int i = 0; i < ct; i++)
                        {
                            filePath[i] = HomePath.GetAbsolutePath(FilePathDefine_Server.C_DslPath + overloadFiles[i]);
                        }
                    }
                    StoryConfigManager.Instance.LoadStories(m_Scene.SceneResId, _namespace, filePath);
                    instance = StoryConfigManager.Instance.NewStoryInstance(storyId, m_Scene.SceneResId);
                    if (instance == null)
                    {
                        if (logIfNotFound)
                        {
                            LogSystem.Error("Can't load story config, story:{0} scene:{1} !", storyId, m_Scene.SceneResId);
                        }
                        return(null);
                    }
                    for (int ix = 0; ix < filePath.Length; ++ix)
                    {
                        Dictionary <string, StoryInstance> stories = StoryConfigManager.Instance.GetStories(filePath[ix]);
                        if (null != stories)
                        {
                            foreach (KeyValuePair <string, StoryInstance> pair in stories)
                            {
                                if (pair.Key != storyId)
                                {
                                    AddStoryInstance(pair.Key, pair.Value.Clone());
                                }
                            }
                        }
                    }
                    AddStoryInstance(storyId, instance);
                    return(instance);
                }
                else
                {
                    if (logIfNotFound)
                    {
                        LogSystem.Error("Can't find story config, story:{0} scene:{1} !", storyId, m_Scene.SceneResId);
                    }
                    return(null);
                }
            }
            else
            {
                return(instance);
            }
        }
        internal bool StartSkill(int actorId, TableConfig.Skill configData, int seq, params Dictionary <string, object>[] locals)
        {
            bool ret = false;

            if (null == configData)
            {
                LogSystem.Error("{0} can't cast skill, config is null !", actorId, seq);
                Helper.LogCallStack();
                return(false);
            }
            if (!m_Scene.EntityController.CanCastSkill(actorId, configData, seq))
            {
                m_Scene.EntityController.CancelCastSkill(actorId);
                LogSystem.Warn("{0} can't cast skill {1} {2}, cancel.", actorId, configData.id, seq);
                m_Scene.EntityController.CancelIfImpact(actorId, configData, seq);
                return(false);
            }
            GfxSkillSenderInfo senderInfo = m_Scene.EntityController.BuildSkillInfo(actorId, configData, seq, m_Scene);

            if (null != senderInfo && null != senderInfo.GfxObj)
            {
                int            skillId   = senderInfo.SkillId;
                EntityInfo     obj       = senderInfo.GfxObj;
                SkillLogicInfo logicInfo = m_SkillLogicInfos.Find(info => info.GfxObj == obj && info.SkillId == skillId && info.Seq == seq);
                if (logicInfo != null)
                {
                    LogSystem.Warn("{0} is casting skill {1} {2}, cancel.", actorId, skillId, seq);
                    m_Scene.EntityController.CancelIfImpact(actorId, configData, seq);
                    return(false);
                }
                SkillInstanceInfo inst          = null;
                SkillInstance     innerInstance = null;
                if (skillId == PredefinedSkill.c_EmitSkillId)
                {
                    for (int i = 0; i < locals.Length; ++i)
                    {
                        object instObj;
                        if (locals[i].TryGetValue("emitskill", out instObj))
                        {
                            innerInstance = instObj as SkillInstance;
                        }
                    }
                    if (null == innerInstance)
                    {
                        LogSystem.Warn("{0} use predefined skill {1} {2} but not found emitskill, cancel.", actorId, skillId, seq);
                        //m_Scene.EntityController.CancelIfImpact(actorId, configData, seq);
                        //return false;
                    }
                }
                else if (skillId == PredefinedSkill.c_HitSkillId)
                {
                    for (int i = 0; i < locals.Length; ++i)
                    {
                        object instObj;
                        if (locals[i].TryGetValue("hitskill", out instObj))
                        {
                            innerInstance = instObj as SkillInstance;
                        }
                    }
                    if (null == innerInstance)
                    {
                        LogSystem.Warn("{0} use predefined skill {1} {2} but not found hitskill, cancel.", actorId, skillId, seq);
                        //m_Scene.EntityController.CancelIfImpact(actorId, configData, seq);
                        //return false;
                    }
                }
                if (null == innerInstance)
                {
                    inst = NewSkillInstance(skillId, senderInfo.ConfigData);
                }
                else
                {
                    inst = NewInnerSkillInstance(skillId, innerInstance);
                }
                if (null != inst)
                {
                    m_SkillLogicInfos.Add(new SkillLogicInfo(senderInfo, inst));
                }
                else
                {
                    LogSystem.Warn("{0} cast skill {1} {2}, alloc failed.", actorId, skillId, seq);
                    m_Scene.EntityController.CancelIfImpact(actorId, configData, seq);
                    return(false);
                }

                logicInfo = m_SkillLogicInfos.Find(info => info.GfxObj == obj && info.SkillId == skillId && info.Seq == seq);
                if (null != logicInfo)
                {
                    if (null != locals)
                    {
                        int localCount = locals.Length;
                        for (int i = 0; i < localCount; ++i)
                        {
                            foreach (KeyValuePair <string, object> pair in locals[i])
                            {
                                logicInfo.SkillInst.SetVariable(pair.Key, pair.Value);
                            }
                        }
                    }
                    EntityInfo target = senderInfo.TargetGfxObj;
                    if (null != target && target != obj && configData.type == (int)SkillOrImpactType.Skill)
                    {
                        TriggerUtil.Lookat(m_Scene, obj, target.GetMovementStateInfo().GetPosition3D());
                    }
                    m_Scene.EntityController.ActivateSkill(actorId, skillId, seq);
                    logicInfo.SkillInst.Context = m_Scene;
                    logicInfo.SkillInst.Start(logicInfo.Sender);
                    ret = true;
                }
            }
            return(ret);
        }
Exemplo n.º 6
0
        public static bool Convert(string file, string outFile, Encoding encoding)
        {
            try {
                string[] lines = File.ReadAllLines(file, encoding);
                if (lines.Length >= 2)
                {
                    string[] types  = lines[0].Split('\t');
                    string[] fields = lines[1].Split('\t');

                    string dirName  = Path.GetDirectoryName(file);
                    string fileName = Path.GetFileName(file);
                    string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(file);

                    int fieldCount       = 0;
                    int excelColumnCount = types.Length;
                    if (fields.Length != excelColumnCount)
                    {
                        LogSystem.Error("[line:2] “{0}” field count != {1}", lines[1], excelColumnCount);
                        return(false);
                    }
                    for (int ix = 0; ix < excelColumnCount; ++ix)
                    {
                        if (string.IsNullOrEmpty(types[ix]) || string.IsNullOrEmpty(fields[ix]))
                        {
                            continue;
                        }
                        ++fieldCount;
                    }
                    BinaryTable table = new BinaryTable();
                    for (int rowIndex = 2; rowIndex < lines.Length; ++rowIndex)
                    {
                        if (lines[rowIndex].StartsWith("#") || lines[rowIndex].StartsWith("//"))
                        {
                            continue;
                        }
                        int      colIndex    = 0;
                        string[] fieldValues = lines[rowIndex].Split('\t');
                        if (fieldValues.Length != excelColumnCount)
                        {
                            LogSystem.Error("[line:{0}] “{1}” field count != {2}", rowIndex + 1, lines[rowIndex], excelColumnCount);
                            continue;
                        }
                        byte[] record = new byte[fieldCount * sizeof(int)];
                        table.Records.Add(record);
                        for (int ix = 0; ix < excelColumnCount; ++ix)
                        {
                            if (string.IsNullOrEmpty(fields[ix]) || string.IsNullOrEmpty(types[ix]))
                            {
                                continue;
                            }
                            string type = types[ix].Trim();
                            string val  = fieldValues[ix].Trim();
                            try {
                                if (0 == type.CompareTo("int") || 0 == type.CompareTo("int32") || 0 == type.CompareTo("long") || 0 == type.CompareTo("int64"))
                                {
                                    int v = 0;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        v = int.Parse(val);
                                    }
                                    WriteIndex(record, colIndex, v);
                                }
                                else if (0 == type.CompareTo("float"))
                                {
                                    float v = 0;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        v = float.Parse(val);
                                    }
                                    WriteFloat(record, colIndex, v);
                                }
                                else if (0 == type.CompareTo("bool"))
                                {
                                    bool v = false;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        v = (val == "true" || val == "1");
                                    }
                                    WriteIndex(record, colIndex, v ? 1 : 0);
                                }
                                else if (0 == type.CompareTo("string"))
                                {
                                    int index = table.AddString(val);
                                    WriteIndex(record, colIndex, index);
                                }
                                else if (0 == type.CompareTo("int[]") || 0 == type.CompareTo("int32[]") || 0 == type.CompareTo("long[]") || 0 == type.CompareTo("int64[]"))
                                {
                                    int index = -1;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        string[] v    = val.Split(',', ';', '|', ' ');
                                        int[]    vals = new int[v.Length];
                                        for (int i = 0; i < v.Length; ++i)
                                        {
                                            vals[i] = int.Parse(v[i]);
                                        }
                                        index = table.AddIntList(vals);
                                    }
                                    WriteIndex(record, colIndex, index);
                                }
                                else if (0 == type.CompareTo("float[]"))
                                {
                                    int index = -1;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        string[] v    = val.Split(',', ';', '|', ' ');
                                        float[]  vals = new float[v.Length];
                                        for (int i = 0; i < v.Length; ++i)
                                        {
                                            vals[i] = float.Parse(v[i]);
                                        }
                                        index = table.AddFloatList(vals);
                                    }
                                    WriteIndex(record, colIndex, index);
                                }
                                else if (0 == type.CompareTo("bool[]"))
                                {
                                    int index = -1;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        string[] v    = val.Split(',', ';', '|', ' ');
                                        int[]    vals = new int[v.Length];
                                        for (int i = 0; i < v.Length; ++i)
                                        {
                                            vals[i] = (v[i] == "true" || v[i] == "1") ? 1 : 0;
                                        }
                                        index = table.AddIntList(vals);
                                    }
                                    WriteIndex(record, colIndex, index);
                                }
                                else if (0 == type.CompareTo("string[]"))
                                {
                                    int index = -1;
                                    if (!string.IsNullOrEmpty(val))
                                    {
                                        string[] vals = val.Split(',', ';', '|', ' ');
                                        index = table.AddStrList(vals);
                                    }
                                    WriteIndex(record, colIndex, index);
                                }
                            } catch (Exception ex) {
                                LogSystem.Error("[line:{0} col:{1}] “{2}”, exception:{3}\n{4}", rowIndex + 1, colIndex + 1, lines[rowIndex], ex.Message, ex.StackTrace);
                            }
                            ++colIndex;
                        }
                    }
                    table.Save(outFile);
                }
                return(true);
            } catch (Exception ex) {
                LogSystem.Error("exception:{0}\n{1}", ex.Message, ex.StackTrace);
                return(false);
            }
        }