Death() public method

死亡
public Death ( ) : void
return void
 static public int Death(IntPtr l)
 {
     try {
         GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l);
         self.Death();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        private void OnDeadNotify(EntityInfo npc)
        {
            EntityViewModel view = EntityController.Instance.GetEntityViewById(npc.GetId());

            view.Death();
        }