FireDamageEvent() public method

public FireDamageEvent ( int receiver, int sender, bool isNormalDamage, bool isCritical, int hpDamage, int npDamage ) : void
receiver int
sender int
isNormalDamage bool
isCritical bool
hpDamage int
npDamage int
return void
Exemplo n.º 1
0
        public void SetAttackerInfo(int attackId, bool isKiller, bool isNormalAttack, bool isCritical, int hpDamage, int npDamage)
        {
            if (isKiller)
            {
                KillerId = attackId;
            }
            long curTime = TimeUtility.GetLocalMilliseconds();

            LastAttackedTime = curTime;
            AttackerInfo info;

            if (!AttackerInfos.TryGetValue(attackId, out info))
            {
                AttackerInfos.Add(attackId, new AttackerInfo {
                    m_AttackTime = curTime, m_HpDamage = hpDamage, m_NpDamage = npDamage
                });
            }
            else
            {
                info.m_AttackTime       = curTime;
                info.m_HpDamage        += hpDamage;
                info.m_NpDamage        += npDamage;
                AttackerInfos[attackId] = info;
            }
            EntityManager.FireDamageEvent(GetId(), attackId, isNormalAttack, isCritical, hpDamage, npDamage);
        }
Exemplo n.º 2
0
 static public int FireDamageEvent(IntPtr l)
 {
     try {
         GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Boolean a3;
         checkType(l, 4, out a3);
         System.Boolean a4;
         checkType(l, 5, out a4);
         System.Int32 a5;
         checkType(l, 6, out a5);
         System.Int32 a6;
         checkType(l, 7, out a6);
         self.FireDamageEvent(a1, a2, a3, a4, a5, a6);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }