DoSkillCommandState() static private method

static private DoSkillCommandState ( EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId ) : void
entity EntityInfo
deltaTime long
logic AbstractAiStateLogic
skillId int
return void
        private void SkillCommandHandler(EntityInfo entity, long deltaTime)
        {
            AiData_General data = GetAiData(entity);

            if (null != data)
            {
                AiLogicUtility.DoSkillCommandState(entity, deltaTime, this, data.ManualSkillId);
                if (data.ManualSkillId > 0)
                {
                    data.ManualSkillId = 0;
                }
            }
            else
            {
                ChangeToState(entity, (int)AiStateId.Idle);
            }
        }