Exemplo n.º 1
0
        public static HexLayer HexLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement)
        {
            var name = layerElement.Attribute("name").Value;
            var mapSize = MathUtil.ParseSize(layerElement.Element("MapSize").Value);
            var hexSize = MathUtil.ParseSize(layerElement.Element("HexSize").Value);
            var edgeLength = int.Parse(layerElement.Element("EdgeLength").Value);
            var hexReferences = GetHexReferences(gameResourceManager, layerElement.Element("HexDefinitionReferences")).ToList();
            var hexes = GetRowsFromXml(layerElement.Element("Hexes"));

            var layer = new HexLayer(name, mapSize, hexSize, edgeLength);
            XmlRepository.BaseFromXml(layer, layerElement);

            int x = 0;
            foreach (var row in hexes)
            {
                int y = 0;
                foreach (var element in row)
                {
                    layer[x, y++] = hexReferences.Single(r => r.Id == element).Definition;
                }

                x++;
            }

            return layer;
        }
Exemplo n.º 2
0
        private static IEnumerable<HexReference> CreateHexReferences(HexLayer hexLayer)
        {
            var hexDefinitions = new List<HexDefinition>();
            for (var i = 0; i < hexLayer.MapSize.Width; i++)
                for (var j = 0; j < hexLayer.MapSize.Height; j++)
                {
                    hexDefinitions.Add(hexLayer[i, j]);
                }

            return hexDefinitions
                .Distinct()
                .Select((x, i) => new HexReference { Id = i, Definition = x });
        }
Exemplo n.º 3
0
        public static XElement ToXml(HexLayer hexLayer)
        {
            var hexReferences = CreateHexReferences(hexLayer).ToList();

            return new XElement("HexLayer", XmlRepository.LayerBaseToXml(hexLayer),
                new XElement("MapSize", hexLayer.MapSize),
                new XElement("HexSize", hexLayer.HexSize),
                new XElement("EdgeLength", hexLayer.TopEdgeLength),
                new XElement("HexDefinitionReferences", hexReferences.Select(x =>
                    new XElement("Reference",
                        new XAttribute("id", x.Id),
                        new XAttribute("sheetName", x.Definition.SheetName),
                        new XAttribute("name", x.Definition.Name)))),
                new XElement("Hexes", GetRowsXml(hexLayer, hexReferences)));
        }
Exemplo n.º 4
0
        private static IEnumerable<XElement> GetRowsXml(HexLayer hexLayer, List<HexReference> hexReferences)
        {
            for (var i = 0; i < hexLayer.MapSize.Width; i++)
            {
                var row = new int[hexLayer.MapSize.Height];
                for (var j = 0; j < hexLayer.MapSize.Height; j++)
                {
                    row[j] = hexReferences.Single(x => x.Definition == hexLayer[i, j]).Id;
                }

                yield return new XElement("Row", string.Join(", ", row));
            }
        }
Exemplo n.º 5
0
        private HexLayer CreateHexLayer()
        {
            var texture = this.ResourceManager.GetTexture(@"Sandbox\HexSheet");
            var sheet = new HexSheet(texture, "Hexes", new Size(68, 60));
            var red = sheet.CreateHexDefinition("red", new Point(55, 30));
            var yellow = sheet.CreateHexDefinition("yellow", new Point(163, 330));
            var purple = sheet.CreateHexDefinition("purple", new Point(488, 330));

            //sheet.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\Color HexSheet.xml");

            this.ResourceManager.AddHexSheet(sheet);

            var hexLayer = new HexLayer("Hex", new Size(4, 4), new Size(68, 60), 42);
            hexLayer[2, 0] = purple;
            hexLayer[2, 1] = purple;
            hexLayer[2, 2] = yellow;
            hexLayer[0, 1] = red;
            hexLayer[1, 1] = red;

            hexLayer.ParallaxScrollingVector = new Vector(4.0f, 0.5f);
            hexLayer.Offset = new Vector(-25, 0);

            return hexLayer;
        }