Exemplo n.º 1
0
        public Player(Animation playerAnimation, Vector2 playerPosition, SoundEffect jump, SoundEffect sword, Texture2D swordTexture)
        {
            this.PlayerAnimation = playerAnimation;
            this.Position = playerPosition;
            this.Velocity = new Vector2(0, 0);
            this.MaxVelocity = new Vector2(10, 15);
            this.Acceleration = new Vector2(0.5f, 0);
            this.Decceleration = new Vector2(0.5f, 0);
            this.Friction = new Vector2(0.5f, 0);
            this.Gravity = 0.75f;

            this.PlayerRect = new Rectangle((int)this.Position.X + 18, (int)this.Position.Y, 54, 99);

            this.OnGround = false;
            this.CanJump = true;
            this.JumpNow = false;
            this.CanFall = true;
            this.CanMove = true;
            this.Spring = false;
            this.InWater = false;
            this.IsKnockBack = false;
            this.IsHitBelow = false;
            this.IsOverDoor = false;

            this.Sword = new Weapon(swordTexture, Position.X-18, Position.Y);

            this.JumpSound = jump;
            this.SwordSound = sword;
        }
Exemplo n.º 2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            PlayerTexture = Content.Load<Texture2D>("Textures/player");
            MapTexture = Content.Load<Texture2D>("Textures/tiles");
            EnemyTexture = Content.Load<Texture2D>("Textures/enemySheet");
            DoorTexture = Content.Load<Texture2D>("Textures/door");
            TextureSword = Content.Load<Texture2D>("Textures/sword");
            BossTexture = Content.Load<Texture2D>("Textures/bossSheet");
            Background = Content.Load<Texture2D>("Textures/background");

            Song walkingSong = Content.Load<Song>("Audio/walking_flat");
            SoundEffect jumpSfx = Content.Load<SoundEffect>("Audio/jump");
            SoundEffect swordSfx = Content.Load<SoundEffect>("Audio/sword");

            MediaPlayer.IsRepeating = true;
            MediaPlayer.Play(walkingSong);

            Animation playerAnimation = new Animation(PlayerTexture, Vector2.Zero, 90, 99, 3, 100, Color.White, 1f, true, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);

            player = new Player(playerAnimation, new Vector2(96 * 4, 96 * 3), jumpSfx, swordSfx, TextureSword);

            // Load Level Data
            levelData = new LevelData();
            LevelChunkObjects = levelData.getLevel(MapTexture, EnemyTexture, BossTexture, DoorTexture, CurrentLevel);

            // Create a Blank white image
            WhiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
            WhiteRectangle.SetData(new[] { Color.White });
        }