Exemplo n.º 1
0
        public Vik AddPlayer(string id, string nickName, string villageName, Map map)
        {
            Vik vik = new Vik(id, nickName, villageName);

            vik.map = map;

            //start with a building.
            TileType theLongHouse = (from t in TileTypes where t.kind == TileType.Kind.The_Long_House select t).First();

            /// Fint it on the map
            int theLongHouseTileid = -1;
            foreach (var l in vik.map)
            {
                IEnumerable<PlayerTile> playerTiles = (from t in l where t.TileType.kind == TileType.Kind.The_Long_House select t);
                if (playerTiles.Count()==1)
                {
                    theLongHouseTileid = playerTiles.First().Id;
                    break;
                }

            }

            vik.buildings.Add(new PlayerTile(theLongHouse, theLongHouseTileid));

            Viks.Add(vik);

            return vik;
        }
Exemplo n.º 2
0
        public void BuildOnBuildings(Vik vik)
        {
            var uncomplete = (from b in vik.buildings where b.TicksLeftToCompleteion > 0 select b);

            foreach (PlayerTile building in uncomplete)
            {
                building.TicksLeftToCompleteion--;

                if (building.TicksLeftToCompleteion == 0)
                {
                    // BUILDING COMPLETE

                    foreach (List<PlayerTile> tiles in vik.map)
                    {
                        foreach (PlayerTile playerTile in tiles)
                        {
                            if (playerTile.Id == building.Id)
                            {
                                playerTile.TileType =
                                    (from t in TileTypes where t.kind == building.TileType.kind select t).First();
                                Debug.WriteLine("build new building :" + playerTile.TileType.ToString());
                                break;
                            }
                        }
                    }

                    vik.resources.UpdateProduction(building.TileType.FoodProduction,
                                                   building.TileType.StoneProduction,
                                                   building.TileType.WoodProduction,
                                                   building.TileType.GoldProduction);

                    if (building.TileType.kind.Equals(TileType.Kind.House))
                    {
                        vik.resources.maxWorkers += 5;
                    }

                }

            }
        }