public static Promise <RunResult> ImportAsync(string gameDataPath, string[] entities, CommandInput input, ImportMode mode) { if (gameDataPath == null) { throw new ArgumentNullException("gameDataPath"); } if (entities == null) { throw new ArgumentNullException("entities"); } if (input == null) { throw new ArgumentNullException("input"); } if (Enum.IsDefined(typeof(ImportMode), mode) == false) { throw new ArgumentException("Unknown import mode.", "mode"); } if (File.Exists(gameDataPath) == false) { throw new IOException(string.Format("GameData file '{0}' doesn't exists.", gameDataPath)); } var runTask = RunInternal ( RunOptions.FlattenArguments( "DATA", "IMPORT", gameDataPath, "--entities", entities, "--mode", mode, "--input", input.Source, "--inputFormat", input.Format, "--inputFormattingOptions", input.FormattingOptions ) ); input.StickWith(runTask); return(runTask); }
public static Promise <RunResult> RestoreAsync(string gameDataPath, CommandInput input) { if (gameDataPath == null) { throw new ArgumentNullException("gameDataPath"); } if (input == null) { throw new ArgumentNullException("input"); } var runTask = RunInternal ( RunOptions.FlattenArguments( "DATA", "RESTORE", gameDataPath, "--input", input.Source, "--inputFormat", input.Format, "--inputFormattingOptions", input.FormattingOptions ) ); input.StickWith(runTask); return(runTask); }