public PlayheadDragManipulator(PlayheadElement playhead)
 {
     m_Playhead = playhead;
     activators.Add(new ManipulatorActivationFilter {
         button = MouseButton.LeftMouse
     });
     m_Active = false;
 }
        public TimelineElement(RefreshScheduler scheduler, VisualElement extraViewer)
        {
            name = "timeline";

            var timeArea = new VisualElement();

            timeArea.name = "timeArea";
            Add(timeArea);

            var timeAreaGUI    = new TimeAreaGUI();
            var imguiContainer = new IMGUIContainer(() =>
            {
                timeAreaGUI.OnGUI(timeArea.layout);
            });

            imguiContainer.name = "timeAreaGUI";
            timeArea.Add(imguiContainer);
            imguiContainer.StretchToParentSize();

            var timeProvider = new TimeConverter(timeAreaGUI);
            var playhead     = new PlayheadElement(timeProvider);

            playhead.name = "playhead";
            Add(playhead);

            imguiContainer.AddManipulator(new PlayheadDragManipulator(playhead));
            playhead.AddManipulator(new PlayheadDragManipulator(playhead));
            imguiContainer.AddManipulator(new TimeAreaCallbackManipulator(timeAreaGUI, playhead));
            imguiContainer.AddManipulator(new TimeAreaResizeManipulator(playhead));

            var trackContainer = new TrackContainer(timeProvider, scheduler, extraViewer);

            Add(trackContainer);

            //playhead needs to be on top of the tracks
            playhead.BringToFront();

            scheduler.Refresh += () =>
            {
                if (!GameDebuggerRecorder.isPlaying)
                {
                    return;
                }
                var frame = GameDebuggerRecorder.currentFrame;
                var time  = GameDebuggerDatabase.GetRecords(frame).time;
                playhead.SetTime(time);
            };
        }
 public TimeAreaCallbackManipulator(TimeAreaGUI timeArea, PlayheadElement playhead)
 {
     m_Playhead = playhead;
 }
 public TimeAreaResizeManipulator(PlayheadElement playhead)
 {
     m_Playhead = playhead;
 }