public static void Fill(MapBlock _block, int _worldSeed, EMapBlockTypes _baseType)
        {
            if (_baseType == EMapBlockTypes.NONE) return;

            switch (Constants.WORLD_SEED)
            {
                case 0:
                    World.TheWorld.Avatar.GeoInfo.Layer.Ambient = FColor.Empty;
                    _block.Map[16, 16] = ETerrains.GRAY_BRICK_WALL;
                    _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 1f, 0f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(10, 17));
                    _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 0f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(22, 22));
                    _block.AddEssence(new IndoorLight(new LightSource(32, new FColor(1f, 0f, 0f, 1f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(22, 10));
                    break;
                case 1:
                    _block.AddEssence(EssenceHelper.GetFirstFoundedThing<ClosedDoor>(), new Point(2, 1));
                    _block.AddEssence(EssenceHelper.GetFirstFoundedThing<ClosedDoor>(), new Point(1, 2));

                    _block.AddEssence(EssenceHelper.GetRandomFakedItem<AbstractWeapon>(World.Rnd), new Point(4, 1));
                    _block.AddEssence(EssenceHelper.GetRandomFakedItem<AbstractWeapon>(World.Rnd), new Point(3, 2));

                    _block.AddEssence(EssenceHelper.GetRandomFakedItem<Ring>(World.Rnd), new Point(5, 5));
                    _block.AddEssence(EssenceHelper.GetRandomFakedItem<StackOfAmmo>(World.Rnd), new Point(5, 5));
                    break;
                case 2:
                    _block.AddEssence(new MagicPlate(EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>(), 0, EMagicPlateEffect.RANDOM_MONSTER_APPEAR), new Point(10, 10));
                    _block.AddEssence(new Button(EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>(), 0), new Point(1, 1));
                    break;
            }
        }
Exemplo n.º 2
0
        public void SetMapCell(MapBlock _mapBlock, Point _inBlockCoords, float _rnd, Point _onLiveMapCoords, LiveMap _liveMap)
        {
            ResetCached();

            Rnd = _rnd;
            m_items.Clear();
            Thing = null;

            InBlockCoords = _inBlockCoords;
            m_mapBlock    = _mapBlock;
            m_seenMask    = ((UInt32)1) << InBlockCoords.X;

            Terrain          = _mapBlock.Map[_inBlockCoords.X, _inBlockCoords.Y];
            TerrainAttribute = TerrainAttribute.GetAttribute(Terrain);

            IsSeenBefore    = (_mapBlock.SeenCells[_inBlockCoords.Y] & m_seenMask) != 0;
            OnLiveMapCoords = _onLiveMapCoords;

            ClearTemp();
        }
Exemplo n.º 3
0
        protected override MapBlock GenerateBlock(Point _blockId)
        {
            var block = new MapBlock(_blockId);

			block.Clear(World.Rnd, this, DefaultEmptySpaces);
			if (_blockId.Y == 0 && _blockId.X == 0)
            {
				//block.Fill(World.Rnd, this, DefaultEmptySpaces, new Rct(0, 0, Constants.MAP_BLOCK_SIZE, 13));

				block.AddEssence(new IndoorLight(new LightSource(38, new FColor(1f, 1f, 1f, 1f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(2, 4));
                block.Map[1, 0] = ETerrains.STONE_WALL;
                block.Map[1, 1] = ETerrains.STONE_WALL;
                block.Map[1, 2] = ETerrains.STONE_WALL;
                block.Map[1, 3] = ETerrains.STONE_WALL;
                block.Map[1, 4] = ETerrains.STONE_WALL;
                block.Map[1, 5] = ETerrains.STONE_WALL;
                block.Map[1, 6] = ETerrains.STONE_WALL;
				//block.Map[3, 1] = ETerrains.STONE_WALL;
				//block.Map[3, 2] = ETerrains.YELLOW_BRICK_WINDOW;
				//block.AddEssence(new IndoorLight(new LightSource(18, new FColor(1f, 1f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(10, 10));

				//block.AddEssence(new IndoorLight(new LightSource(18, new FColor(1f, 0f, 1f, 0f)), EssenceHelper.GetFirstFoundedMaterial<MetalMaterial>()), new Point(15, 0));
				//block.Map[1, 2] = ETerrains.STONE_WALL;
				//block.Map[2, 2] = ETerrains.STONE_WALL;
                //block.Map[3, 2] = ETerrains.STONE_WALL;

				//block.Map[0, 3] = ETerrains.STONE_WALL;
				//block.Map[0, 4] = ETerrains.STONE_WALL;
				//block.Map[0, 5] = ETerrains.STONE_WALL;
            }
            else
            {
                //block.Clear(World.Rnd, this, DefaultWalls);
            }
            return block;
        }
Exemplo n.º 4
0
		public void SetMapBlock(MapBlock _mapBlock)
		{
			MapBlock = _mapBlock;
			Fill();
		}
Exemplo n.º 5
0
 public void SetMapBlock(MapBlock _mapBlock)
 {
     MapBlock = _mapBlock;
     Fill();
 }
Exemplo n.º 6
0
        private static void GenerateRandomItems(Random _rnd, MapBlock _block)
        {
            var itmcnt = 20 + _rnd.Next(_rnd.Next(20));
            for (var i = 0; i < itmcnt; ++i)
            {
                var x = _rnd.Next(Constants.MAP_BLOCK_SIZE);
                var y = _rnd.Next(Constants.MAP_BLOCK_SIZE);

                var attr = TerrainAttribute.GetAttribute(_block.Map[x, y]);
                if (attr.IsNotPassable) continue;


                var point = new Point(x, y);
                var thing = World.Rnd.Next(2) == 0 ? EssenceHelper.GetFakedThing(_rnd) : EssenceHelper.GetRandomFakedItem(_rnd);

                if (thing.Is<Stair>())
                {
                    if (x == Constants.MAP_BLOCK_SIZE - 1 || y == Constants.MAP_BLOCK_SIZE - 1)
                    {
                        continue;
                    }
                }

                var any = _block.Objects.Where(_tuple => _tuple.Item2 == point).Select(_tuple => _tuple.Item1);

                if (thing is Item)
                {
                    if (any.Any(_thing => !(_thing is Item)))
                    {
                        continue;
                    }
                }
                else if (any.Any())
                {
                    continue;
                }

                _block.AddEssence(thing, point);
            }
        }
        public static MapBlock GenerateBlock(Point _blockId, Surface _surface)
        {
            var block = new MapBlock(_blockId);
            var baseType = _surface.GetBlockType(_blockId);
            if (baseType == EMapBlockTypes.NONE)
            {
                return block;
            }

            var rnd = new Random(block.RandomSeed);
            var pm = new EMapBlockTypes[Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE];

            var points = Constants.MAP_BLOCK_SIZE * Constants.MAP_BLOCK_SIZE;
            var toAdd = new List<EMapBlockTypes> { baseType, baseType, baseType };

            #region размытие границ с соседними блоками

            foreach (var dir in Util.AllDirections)
            {
                Point from;
                Point to;
                switch (dir)
                {
                    case EDirections.UP:
                        from = Point.Zero;
                        to = new Point(Constants.MAP_BLOCK_SIZE - 2, 0);
                        break;
                    case EDirections.DOWN:
                        from = new Point(1, Constants.MAP_BLOCK_SIZE - 1);
                        to = new Point(Constants.MAP_BLOCK_SIZE - 1, Constants.MAP_BLOCK_SIZE - 1);
                        break;
                    case EDirections.LEFT:
                        from = new Point(0, Constants.MAP_BLOCK_SIZE - 1);
                        to = new Point(0, 1);
                        break;
                    case EDirections.RIGHT:
                        from = new Point(Constants.MAP_BLOCK_SIZE - 1, 0);
                        to = new Point(Constants.MAP_BLOCK_SIZE - 1, Constants.MAP_BLOCK_SIZE - 2);
                        break;
                    default:
                        throw new ArgumentOutOfRangeException();
                }

                var delta = dir.GetDelta();
                var nearestBlockId = _blockId + delta;

                var type = _surface.GetBlockType(nearestBlockId);
                if (type == EMapBlockTypes.NONE)
                {
                    type = baseType;
                }

                toAdd.Add(type);

                if (_surface.Blocks.ContainsKey(nearestBlockId))
                {
                    var nearestBlock = _surface.Blocks[nearestBlockId];
                    foreach (var point in from.GetLineToPoints(to))
                    {
                        type =
                            TerrainAttribute.GetMapBlockType(
                                nearestBlock.Map[
                                    (point.X + delta.X + Constants.MAP_BLOCK_SIZE) % Constants.MAP_BLOCK_SIZE,
                                    (point.Y + delta.Y + Constants.MAP_BLOCK_SIZE) % Constants.MAP_BLOCK_SIZE]);
                        pm[point.X, point.Y] = type;
                        points--;
                    }
                }
                else
                {
                    foreach (var point in from.GetLineToPoints(to))
                    {
                        pm[point.X, point.Y] = type;
                        points--;
                    }
                }
            }

            #endregion

            foreach (var t in toAdd)
            {
                var pnt = Point.Zero;
                while (pm[pnt.X, pnt.Y] != EMapBlockTypes.NONE)
                {
                    pnt = new Point(1 + rnd.Next(Constants.MAP_BLOCK_SIZE - 2), 1 + rnd.Next(Constants.MAP_BLOCK_SIZE - 2));
                }
                pm[pnt.X, pnt.Y] = t;
                points--;
            }

            var dpoints = Util.AllDeltas;
            while (points > 0)
            {
                foreach (var point in Point.AllBlockPoints)
                {
                    var xy = pm[point.X, point.Y];
                    if (xy == 0) continue;

                    var dpoint = dpoints[rnd.Next(4)];
                    var x1 = point.X + dpoint.X;
                    if (x1 < 0 || x1 == Constants.MAP_BLOCK_SIZE) continue;
                    var y1 = point.Y + dpoint.Y;
                    if (y1 < 0 || y1 == Constants.MAP_BLOCK_SIZE) continue;
                    var xy1 = pm[x1, y1];
                    if (xy1 == 0)
                    {
                        pm[x1, y1] = xy;
                        points--;
                    }
                }

            }

            #region заполнение карты блока

            foreach (var pnt in new Rct(0, 0, Constants.MAP_BLOCK_SIZE, Constants.MAP_BLOCK_SIZE).AllPoints)
            {
                ETerrains tr;
                switch (pm[pnt.X, pnt.Y])
                {
                    case EMapBlockTypes.NONE:
                        continue;
                    case EMapBlockTypes.GROUND:
                        tr = ETerrains.GRASS;
                        break;
                    case EMapBlockTypes.FOREST:
                        tr = ETerrains.FOREST;
                        break;
                    case EMapBlockTypes.SEA:
                        tr = ETerrains.SEA;
                        break;
                    case EMapBlockTypes.DEEP_SEA:
                        tr = ETerrains.DEEP_SEA;
                        break;
                    case EMapBlockTypes.FRESH_WATER:
                        tr = ETerrains.FRESH_WATER;
                        break;
                    case EMapBlockTypes.DEEP_FRESH_WATER:
                        tr = ETerrains.DEEP_FRESH_WATER;
                        break;
                    case EMapBlockTypes.CITY:
                        tr = ETerrains.GROUND;
                        break;
                    case EMapBlockTypes.COAST:
                        tr = ETerrains.COAST;
                        break;
                    case EMapBlockTypes.LAKE_COAST:
                        tr = ETerrains.LAKE_COAST;
                        break;
                    case EMapBlockTypes.MOUNT:
                        tr = ETerrains.MOUNT;
                        break;
                    case EMapBlockTypes.SWAMP:
                        tr = ETerrains.SWAMP;
                        break;
                    case EMapBlockTypes.ETERNAL_SNOW:
                        tr = ETerrains.ETERNAL_SNOW;
                        break;
                    case EMapBlockTypes.SHRUBS:
                        tr = ETerrains.SHRUBS;
                        break;
                    default:
                        throw new ArgumentOutOfRangeException();
                }
                block.Map[pnt.X, pnt.Y] = tr;
            }

            #endregion

            return block;
        }
Exemplo n.º 8
0
        public override void GenerateCityBlock(MapBlock _block, Random _rnd, WorldLayer _layer)
        {
            var roadPoints = new List<Point>();
            for (var i = 0; i < Constants.MAP_BLOCK_SIZE; ++i)
            {
                if (_rnd.Next(2) == 0) roadPoints.Add(new Point(0, i));
                if (_rnd.Next(2) == 0) roadPoints.Add(new Point(1, i));
                if (_rnd.Next(2) == 0) roadPoints.Add(new Point(i, 0));
                if (_rnd.Next(2) == 0) roadPoints.Add(new Point(i, 1));
            }

            if (roadPoints.All(point => TerrainAttribute.GetAttribute(_block.Map[point.X, point.Y]).IsPassable))
            {
                foreach (var point in roadPoints)
                {
                    _block.Map[point.X, point.Y] = ETerrains.ROAD;
                }
            }

            var terrains = m_buildings.Where(_building => _building.BlockId == _block.BlockId).ToDictionary(_b => _b, _building => _building.Room.AreaRectangle.AllPoints.Select(_point => _block.Map[_point.X, _point.Y]).Distinct().ToArray());
            foreach (var pair in terrains)
            {
                if (pair.Value.Any(_terrains => TerrainAttribute.GetAttribute(_terrains).IsNotPassable))
                {
                    m_buildings.Remove(pair.Key);
                }
            }

            var buildings = m_buildings.Where(_pair => _pair.BlockId == _block.BlockId).ToArray();
            foreach (var building in buildings)
            {
                _block.AddRoom(building.Room);
                building.Fill(_block, _layer);
                var citizens = m_citizens.Where(_citizen => _citizen.Roles.OfType<AbstractCitizenRole>().First().Building == building).ToArray();
                foreach (var citizen in citizens)
                {
                    if (m_already.Contains(citizen))
                    {
                        throw new ApplicationException();
                    }
                    m_already.Add(citizen);

                    Tuple<ETileset, FColor> tuple = null;
                    foreach (var color in citizen.Roles.First().Colors)
                    {
                        tuple = Tuple.Create(citizen.Tileset, color);
                        if (!m_conf.Contains(tuple))
                        {
                            break;
                        }
                    }
                    if (tuple == null)
                    {
                        throw new ApplicationException();
                    }

                    m_conf.Add(tuple);
                    citizen.SetLerpColor(tuple.Item2);
                    _block.CreaturesAdd(citizen, building.Room.RoomRectangle.Center);
                }
            }
        }