Exemplo n.º 1
0
 /// <summary>
 /// Removes a screen from the screen manager. You should normally
 /// use GameScreen.ExitScreen instead of calling this directly, so
 /// the screen can gradually transition off rather than just being
 /// instantly removed.
 /// </summary>
 public void RemoveScreen(GameScreen screen)
 {
     // If we have a graphics device, tell the screen to unload content.
     if (_isInitialized)
     {
         screen.UnloadContent();
     }
     _screens.Remove(screen);
     _screensToUpdate.Remove(screen);
 }
Exemplo n.º 2
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (_isInitialized)
            {
                screen.LoadContent();
            }
            _screens.Add(screen);
        }
Exemplo n.º 3
0
 /// <summary>
 /// The constructor is private: loading screens should
 /// be activated via the static Load method instead.
 /// </summary>
 // ReSharper disable once UnusedParameter.Local
 private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad)
 {
     _loadingIsSlow = loadingIsSlow;
     _screensToLoad = screensToLoad;
     TransitionOnTime = TimeSpan.FromSeconds(0.5);
 }