public void LoadLevel(int level, Personagem Lycans, List<Fruta> Frutas, List<Plataforma> Blocks)
        {
            Blocks.Clear();
            Frutas.Clear();

            Lycans.posicao = Vector2.Zero;

            tileWidth = Levels[level].GetLength(1);
            tileHeight = Levels[level].GetLength(0);

            Texture2D blockSpriteA = Content.Load<Texture2D>("blockA");
            Texture2D blockSpriteB = Content.Load<Texture2D>("blockB");
            Texture2D coin = Content.Load<Texture2D>("coin");

            for (int x = 0; x < tileWidth; x++)
            {
                for (int y = 0; y < tileHeight; y++)
                {
                    //Inpassable Blocks
                    if (Levels[level][y, x] == '#') //Verde
                    {
                        Blocks.Add(new Plataforma(blockSpriteA, new Vector2(x * 50, y * 50),1));
                    }
                    //Blocks that are only passable if going up them
                    if (Levels[level][y, x] == '-') //Marrom
                    {
                        Blocks.Add(new Plataforma(blockSpriteB, new Vector2(x * 50, y * 50),2));
                    }
                    if (Levels[level][y, x] == 'F') //Fruta
                    {
                        Frutas.Add(new Fruta(coin, new Vector2(x * 50, y * 50), 50));
                    }
                    if (Levels[level][y, x] == 'P' && Lycans.posicao == Vector2.Zero)
                    {
                        Lycans.posicao = new Vector2(x * 50, (y + 1) * 50 - Lycans.texture.Height);
                    }
                    else if (Levels[level][y, x] == 'P' && Lycans.posicao != Vector2.Zero)
                    {
                        throw new Exception("Only one 'P' is needed for each level");
                    }
                }
            }

            if (Lycans.posicao == Vector2.Zero)
            {
                throw new Exception("Player Position needs to be set with 'P'");
            }
        }
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D ballSprite = Content.Load<Texture2D>("Player");
            Personagem Lycans = new Personagem(ballSprite, Vector2.Zero, new Rectangle(0, 0, this.Graficos.PreferredBackBufferWidth, this.Graficos.PreferredBackBufferHeight));

            List<Fruta> Frutas = new List<Fruta>();
            List<Plataforma> Blocks = new List<Plataforma>();
            LoadLevel(currentLevel, Lycans, Frutas ,Blocks);

            foreach(Fruta f in Frutas){
                cenario.AddGameObject(f);
            }
            foreach (Plataforma b in Blocks)
            {
                cenario.AddGameObject(b);
            }
            cenario.AddGameObject(Lycans);
        }