Exemplo n.º 1
0
        public void ChangeCell(int x, int y, int z, int value, bool updateModificationCounter = true)
        {
            if (!Terrain.IsCellValid(x, y, z))
            {
                return;
            }
            int cellValueFast = Terrain.GetCellValueFast(x, y, z);

            value         = Terrain.ReplaceLight(value, 0);
            cellValueFast = Terrain.ReplaceLight(cellValueFast, 0);
            if (value == cellValueFast)
            {
                return;
            }
            Terrain.SetCellValueFast(x, y, z, value);
            TerrainChunk chunkAtCell = Terrain.GetChunkAtCell(x, z);

            if (chunkAtCell != null)
            {
                if (updateModificationCounter)
                {
                    chunkAtCell.ModificationCounter++;
                }
                TerrainUpdater.DowngradeChunkNeighborhoodState(chunkAtCell.Coords, 1, TerrainChunkState.InvalidLight, forceGeometryRegeneration: false);
            }
            m_modifiedCells[new Point3(x, y, z)] = true;
            int num  = Terrain.ExtractContents(cellValueFast);
            int num2 = Terrain.ExtractContents(value);

            if (num2 != num)
            {
                SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
                for (int i = 0; i < blockBehaviors.Length; i++)
                {
                    blockBehaviors[i].OnBlockRemoved(cellValueFast, value, x, y, z);
                }
                SubsystemBlockBehavior[] blockBehaviors2 = m_subsystemBlockBehaviors.GetBlockBehaviors(num2);
                for (int j = 0; j < blockBehaviors2.Length; j++)
                {
                    blockBehaviors2[j].OnBlockAdded(value, cellValueFast, x, y, z);
                }
            }
            else
            {
                SubsystemBlockBehavior[] blockBehaviors3 = m_subsystemBlockBehaviors.GetBlockBehaviors(num2);
                for (int k = 0; k < blockBehaviors3.Length; k++)
                {
                    blockBehaviors3[k].OnBlockModified(value, cellValueFast, x, y, z);
                }
            }
        }
Exemplo n.º 2
0
 public void PaintFastSelective(Terrain terrain, int x, int y, int z, int minX, int maxX, int minY, int maxY, int minZ, int maxZ, int onlyInValue)
 {
     Cell[] cells = Cells;
     for (int i = 0; i < cells.Length; i++)
     {
         Cell cell = cells[i];
         int  num  = cell.X + x;
         int  num2 = cell.Y + y;
         int  num3 = cell.Z + z;
         if (num >= minX && num < maxX && num2 >= minY && num2 < maxY && num3 >= minZ && num3 < maxZ)
         {
             int cellValueFast = terrain.GetCellValueFast(num, num2, num3);
             if (onlyInValue == cellValueFast)
             {
                 terrain.SetCellValueFast(num, num2, num3, cell.Value);
             }
         }
     }
 }
Exemplo n.º 3
0
        public void GenerateFluidTerrainVertices(BlockGeometryGenerator generator, int value, int x, int y, int z, Color sideColor, Color topColor, TerrainGeometrySubset[] subset)
        {
            int data = Terrain.ExtractData(value);

            if (GetIsTop(data))
            {
                Terrain terrain        = generator.Terrain;
                int     cellValueFast  = terrain.GetCellValueFast(x - 1, y, z - 1);
                int     cellValueFast2 = terrain.GetCellValueFast(x, y, z - 1);
                int     cellValueFast3 = terrain.GetCellValueFast(x + 1, y, z - 1);
                int     cellValueFast4 = terrain.GetCellValueFast(x - 1, y, z);
                int     cellValueFast5 = terrain.GetCellValueFast(x + 1, y, z);
                int     cellValueFast6 = terrain.GetCellValueFast(x - 1, y, z + 1);
                int     cellValueFast7 = terrain.GetCellValueFast(x, y, z + 1);
                int     cellValueFast8 = terrain.GetCellValueFast(x + 1, y, z + 1);
                float   h                      = CalculateNeighborHeight(cellValueFast);
                float   num                    = CalculateNeighborHeight(cellValueFast2);
                float   h2                     = CalculateNeighborHeight(cellValueFast3);
                float   num2                   = CalculateNeighborHeight(cellValueFast4);
                float   num3                   = CalculateNeighborHeight(cellValueFast5);
                float   h3                     = CalculateNeighborHeight(cellValueFast6);
                float   num4                   = CalculateNeighborHeight(cellValueFast7);
                float   h4                     = CalculateNeighborHeight(cellValueFast8);
                float   levelHeight            = GetLevelHeight(GetLevel(data));
                float   height                 = CalculateFluidVertexHeight(h, num, num2, levelHeight);
                float   height2                = CalculateFluidVertexHeight(num, h2, levelHeight, num3);
                float   height3                = CalculateFluidVertexHeight(levelHeight, num3, num4, h4);
                float   height4                = CalculateFluidVertexHeight(num2, levelHeight, h3, num4);
                float   x2                     = ZeroSubst(num3, levelHeight) - ZeroSubst(num2, levelHeight);
                float   x3                     = ZeroSubst(num4, levelHeight) - ZeroSubst(num, levelHeight);
                int     overrideTopTextureSlot = DefaultTextureSlot - (int)MathUtils.Sign(x2) - 16 * (int)MathUtils.Sign(x3);
                generator.GenerateCubeVertices(this, value, x, y, z, height, height2, height3, height4, sideColor, topColor, topColor, topColor, topColor, overrideTopTextureSlot, subset);
            }
            else
            {
                generator.GenerateCubeVertices(this, value, x, y, z, sideColor, subset);
            }
        }
Exemplo n.º 4
0
		public virtual Device GetDevice(Terrain terrain, int x, int y, int z)
		{
			int value = terrain.GetCellValueFast(x, y, z);
			var device = GetItem(ref value);
			return (device is Device d) ? d.Create(new Point3(x, y, z)) : null;
		}
Exemplo n.º 5
0
        public static bool IsPowered(Terrain terrain, int x, int y, int z)
        {
            var chunk = terrain.GetChunkAtCell(x, z);

            if (y < 0 || y > 127 || chunk == null)
            {
                return(false);
            }
            int cellValue = terrain.GetCellValueFast(x + 1, y, z);

            if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
            {
                cellValue = Terrain.ExtractContents(cellValue);
                if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                {
                    return(true);
                }
            }
            cellValue = terrain.GetCellValueFast(x - 1, y, z);
            if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
            {
                cellValue = Terrain.ExtractContents(cellValue);
                if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                {
                    return(true);
                }
            }
            if (y < 127)
            {
                cellValue = chunk.GetCellValueFast(x & 15, y + 1, z & 15);
                if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
                {
                    cellValue = Terrain.ExtractContents(cellValue);
                    if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                    {
                        return(true);
                    }
                }
            }
            if (y > 0)
            {
                cellValue = chunk.GetCellValueFast(x & 15, y - 1, z & 15);
                if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
                {
                    cellValue = Terrain.ExtractContents(cellValue);
                    if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                    {
                        return(true);
                    }
                }
            }
            cellValue = terrain.GetCellValueFast(x, y, z + 1);
            if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
            {
                cellValue = Terrain.ExtractContents(cellValue);
                if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                {
                    return(true);
                }
            }
            cellValue = terrain.GetCellValueFast(x, y, z - 1);
            if (FurnaceNBlock.GetHeatLevel(cellValue) != 0)
            {
                cellValue = Terrain.ExtractContents(cellValue);
                if (cellValue == EngineBlock.Index || cellValue == EngineHBlock.Index)
                {
                    return(true);
                }
            }
            return(false);
        }