Exemplo n.º 1
0
        //public StateMachine()
        //{


        //}

        public void SetStateForObject <StateEnum>(T entity, Enum state) where StateEnum : struct
        {
            IStateObject   e          = entity as IStateObject;
            Transition <T> transition = Transitions.Where(t => t.FromState.Equals(StateUtils.GetStateStringAsEnum <StateEnum>(e.GetState())) && t.ToState.Equals(state)).FirstOrDefault();

            if (transition != null)
            {
                if (transition.Guards != null)
                {
                    foreach (Func <T, TryGuardResponse> guard in transition.Guards)
                    {
                        TryGuardResponse tgr = guard.Invoke(entity);
                        if (!tgr.Success)
                        {
                            throw new Exception("SetStateFailedError");
                        }
                    }
                }
                e.SetState(state.ToString());

                //Effect
                if (transition.Effect != null)
                {
                    transition.Effect.Invoke(entity);
                }
            }
            else
            {
                throw new Exception("Could not find transition from state " + e.GetState() + " to state " + state.ToString());
            }
        }
Exemplo n.º 2
0
        public bool CanSetState <StateEnum>(T entity, Enum state) where StateEnum : struct
        {
            IStateObject   e          = entity as IStateObject;
            Transition <T> transition = Transitions.Where(t =>
                                                          t.FromState.Equals(StateUtils.GetStateStringAsEnum <StateEnum>(e.GetState())) && t.ToState.Equals(state)).FirstOrDefault();

            if (transition != null)
            {
                if (transition.Guards != null)
                {
                    foreach (Func <T, TryGuardResponse> guard in transition.Guards)
                    {
                        TryGuardResponse tgr = guard.Invoke(entity);
                        if (!tgr.Success)
                        {
                            return(false);
                        }
                    }
                }
                return(true);
            }
            return(false);
        }
Exemplo n.º 3
0
        public bool TrySetStateForObject <StateEnum>(T entity, Enum state, out List <KeyValuePair <string, string> > errorList) where StateEnum : struct
        {
            errorList = new List <KeyValuePair <string, string> >();
            IStateObject   e          = entity as IStateObject;
            Transition <T> transition = Transitions.Where(t => t.FromState.Equals(StateUtils.GetStateStringAsEnum <StateEnum>(e.GetState())) && t.ToState.Equals(state)).FirstOrDefault();

            if (transition != null)
            {
                if (transition.Guards != null)
                {
                    foreach (Func <T, TryGuardResponse> guard in transition.Guards)
                    {
                        TryGuardResponse tgr = guard.Invoke(entity);
                        if (!tgr.Success)
                        {
                            errorList.Add(tgr.Error);
                        }
                    }
                }
                if (errorList.Count == 0)
                {
                    e.SetState(state.ToString());

                    //Effect
                    if (transition.Effect != null)
                    {
                        transition.Effect.Invoke(entity);
                    }
                    return(true);
                }
            }
            else
            {
                errorList.Add(new KeyValuePair <string, string>("NoTransitionError", "Could not find transition from state " + e.GetState() + " to state " + state.ToString()));
            }
            return(false);
        }