/// <summary>
        /// 玩家所有产出需要相加的倍数值  y=1+动物加成+停车场利润加成+道具BUFF
        /// </summary>
        /// <returns></returns>
        public static float PlayerRatioCoinInComeAdd(int sceneID = -1)
        {
            int   level  = GlobalDataManager.GetInstance().playerData.GetParkingCenterDataIDIndexOfDataIdx(sceneID).parkingProfitLevel;
            float number = LittleZooModule.GetAllAnimalsBuff() + ParkingCenter.GetParkingProfit(level) / 100f + GlobalDataManager.GetInstance().playerData.playerZoo.buffRatioCoinInComeAdd;

            return(number);
        }
        /// <summary>
        /// Buff加成
        /// </summary>
        /// <returns></returns>
        public static float PlayerRatioCoinInComeAll(int sceneID, bool isNeedMulBuff)
        {   /*  Y=(1+动物加成)*(1+停车场利润加成)*(1+广告BUFF+月卡BUFF+道具BUFF)  */
            var animalBuff    = 1 + LittleZooModule.GetAllAnimalsBuff();
            int level         = GlobalDataManager.GetInstance().playerData.GetParkingCenterDataIDIndexOfDataIdx(sceneID).parkingProfitLevel;
            var parkingProfit = 1 + ParkingCenter.GetParkingProfit(level) / 100f;
            var timeBuff      = PlayerRatioCoinInComeMul();

            if (!isNeedMulBuff)
            {   // 不需要时间段buff加成  Y=(1+动物加成)*(1+停车场利润加成)
                return(animalBuff * parkingProfit);
            }
            else
            {   // Y=(1+动物加成)*(1+停车场利润加成)*(1+广告BUFF+月卡BUFF+道具BUFF)
                return(animalBuff * parkingProfit * timeBuff);
            }
        }